You're not following my line of thought... And you can't animate UVs in Unity's default animator, I've been reading about that... It's just a goddamn small script... You need save it and apply to the object that you want the TEXTURES (not the object) to move. I'm also trying to find a glow shader...
Code:
var scrollSpeed :float = 0.5;
var u : boolean = false;
var v : boolean = false;
function Update () {
var offset : float = Time.time * scrollSpeed % 1;
if (u == true && v == true)
{
renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,offset));
}
else if (u == true)
{
renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
}
else if (v == true)
{
renderer.material.SetTextureOffset ("_MainTex", Vector2(0,offset));
}
}
It's working!
Cassandra now has a moving sea! The only bad thing is that you have to stop to see it! Eheh