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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1281

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    Nice stuff Xpand! Crit time:

    1: The main one for me at least is the rear spoiler, it (to me at least) looks too straight and messes up the lines of the ship/ looks a bit plain. Why not make something of it? Perhaps make it a slight curve, or maybe break it up a little.

    2: Again, a personal thing but I think the cockpit should be slightly squarer (for some reason the cockpit seems too round when compared to the rest of the body- esp the spoiler).

    But its a solid design... keep at it!

  2. #1282
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    any good programmes i can create HUD's on? other than Fireworks CS5 or Photoshop CS5.1, i already have those

    Anyone want me to design another ship? (this time on paper, then hopefully i will be able to make it on google sketchup, then delete all the unwanted polys )

    My friend suggested another team name... Alpine 11, does that sound ok/decent/good?

  3. #1283
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    Gimp might work well for you, and it's free!

  4. #1284
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    Heeeeee, I thought there is no possibility to criticize it Awesome ship Xpand!
    @Bom: As for me Photoshop is better than gimp. Just my opinion.

  5. #1285
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    Thanks!
    Quote Originally Posted by Rotational_aspect View Post
    Crit time:

    1: The main one for me at least is the rear spoiler, it (to me at least) looks too straight and messes up the lines of the ship/ looks a bit plain. Why not make something of it? Perhaps make it a slight curve, or maybe break it up a little.

    2: Again, a personal thing but I think the cockpit should be slightly squarer (for some reason the cockpit seems too round when compared to the rest of the body- esp the spoiler).

    But its a solid design... keep at it!
    1: Yeah, you're right, I might be able to make it follow the tail's upper curve.

    2:Well, you know... That's the result of 3 years making these:
    http://www.youtube.com/watch?v=drCzizwzbhU

  6. #1286
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    Heavy Armored Anti-Grav Tank: Zepher
    (I wanted it to look like a flying brick )

  7. #1287

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    Xpand: nice aircraft! I take it the jets you make have to be aerodynamic / correct CoG etc for them to fly in FSX?

  8. #1288
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    EDIT: Woooooooooooops, crap, that was not pointed to me...lol
    Last edited by zero3growlithe; 5th February 2012 at 03:50 PM.

  9. #1289
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    Going to finnish up Tesseract today to send it to you guys, 2 more questions: for the size of the ship between 15 and 20 meters, i guess i can just use the measurement tool for this in 3ds max?
    Also what format do you need the model and texture in.
    Thanks

    By the way also a screenshot from my 2nd one called Glacier:
    Glacier.jpg
    Model finnished still need to start unwrapping
    Last edited by Dayviewer; 5th February 2012 at 01:37 PM.

  10. #1290
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    That's nice but you think you can make them a bit rounder? Like use the chamfrer tool one or two times on the canopy's side edges and on the wingtips to round them a bit.

  11. #1291
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    I'll make the canopy a bit rounder but i like the rest the way it is now so i'll keep the wings and the rest like how it is now if you dont mind.

    updated texture on tesseract with decals:
    tesseract.jpg

  12. #1292
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    Quote Originally Posted by Rotational_aspect View Post
    Xpand: nice aircraft! I take it the jets you make have to be aerodynamic / correct CoG etc for them to fly in FSX?
    Yeah, that's why I take almost a year and a half to make them... Just for one plane I have tons and tons of pages with drawings and calculations and XML program schematics for the gauges.

  13. #1293
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    These ships are looking wicked, What can i do to help, I'm good with graphical arts....

  14. #1294
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    Logos for the ships would be nice.
    I'm needing one for the Helios team.
    The main paintscheme is overall white with blue and orange stripes, dark bottom and side pods and the pod covers are white also with blue and orange. I have a pic here but it's still pretty basic:

    Edit:
    Finished the basic paintscheme. Only the decals and stuff like that left...
    Attachment 2879
    Attachment 2880
    Last edited by Xpand; 6th February 2012 at 03:45 PM.

  15. #1295
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    I'm making main menu right now and I don't know what color palette should I use... I like green but I don't think everyone likes it So?
    btw. I want to avoid similars to WOHD's schemes that's why I ask
    Last edited by zero3growlithe; 6th February 2012 at 04:26 PM.

  16. #1296
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    why not make something like this?
    http://www.youtube.com/watch?v=yD0IIY2O3oc
    White background goes well with anything.
    Wait a sec. I'll come up with some ideas to help!
    Here's my idea:
    Attachment 2881
    Last edited by Xpand; 6th February 2012 at 05:05 PM.

  17. #1297
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    Hey xpand, what are the hexadecimal codes for those stripes on the helios ship?

  18. #1298
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    Blue:
    345dab
    Orange:
    ab8234

    Also:
    http://www.youtube.com/watch?v=oxpBDMuc0CA
    Last edited by Xpand; 6th February 2012 at 06:39 PM.

  19. #1299
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    Hmm, that orange was darker than I though...
    Helios Team logo.jpg

  20. #1300
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    I like the main menu Xpand made... (use the F500 font looks close to WO3) except;

    the color of the symbol showing single race. It doesn't match... the background of the main menu.

    I made a symbol for FX-150 btw

    Ship stories: what team first? Seriously...

    According to me: Project "Slipstream" completion, 23%

    P.S. really KillCrush? The orange looks fine

    P.S.S. that's a f**kin big number... 345dab (345 × 16 is already big... don't forget D(14), A(10), and B(11) )

    POST # 1300! Yehs!
    Last edited by feisar rocket; 7th February 2012 at 03:28 AM.

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