Maybe "debut city" was a misunderstanding, or that's 11 tracks![]()
Maybe "debut city" was a misunderstanding, or that's 11 tracks![]()
I dont know if anyone has posted this but Subway is another track
Last edited by DarkRacer95; 24th January 2012 at 02:28 PM. Reason: mispelling
There are no turbos in SL or TT, a shame IMO although I understand why to an extent.
No turbos in SL/TT?! Seems like they're really determined to ruin the game for people who don't want to play random weapons spam. In that case, I'm straight back to my "I'm not buying this game." stance.![]()
Custom soundtracks work by using the music app in the background while you play. It's slightly less integrated a game experience, but offers more functionality and does the job.
So you can delete that …Originally Posted by Michael Pulst
- Prequel to the serie (first wipeout was located in 2052)
- 10 tracks with different routes on each, open areas. Those different routes or "skillcuts" are shorter than the main route but more difficult to travel, Empire Climb, Metro Park, Unity Square, Queens Mall, Sol, Capital Reach, Rockway Stadium, Downtown, subway, Altima...
- 20 new upgradeable ships - One prototype with unique feature among 4 ships for each 5 teams : Feisar, AG-Systems, Qirex, Auricom, Pir-Hana.
- chrome skin.
- sideshifts on
- BRs on
- Pilot assist on : a "normal" one and an "extreme" one (improved for lesser pinball effect)
- Super Phantom's speed class makes his entry on the franchise on classic modes. Class C = flash, class B = rapier, class A = phantom, class A+ = super phantom
- 2 sorts of weapon pads : yellow ones for agressive weapons, green items for defense mines & bombs as defensives weapons.
- Item pickups will be different depending of the ship used (fusion like).
- New weapons (not shown yet)
- Longer & Wider tracks with magstrips on some places.
- Crossplay with WipeoutHD users on PS3 on 4 HD tracks.
- Motion control, voice's activation for weapons, thrust can also be controled with the rear touch pad.
- Full online campaign with different challenges for each pilot on the same race.
- New modes (not known yet, some for hardcore players).
- Runs at 30 fps
- Altima included
- Fastest lap challenge, you can use the near fonction to challenge a neighbour for a speed lap event, the ghost is shared
- New Zico's challenge (flash speed)
- DLC planned
- A list of 30 trophies included
you could also add that 3 of the 4 map playable on cross play are Anualpha Pass, Vineta K and Chengou Project
(first post)
Welcome ! If am hit by an ax, it will be you![]()
ships stats : speed handling health firepower
feisar speed : 8 7 4 6
feisar fighter : 5 6 8 8
feisar agility : 5 9 6 7
ag-systems speed : 7 8 3 6
ag-systems fighter : 6 6 7 7
ag-systems agility : 5 10 5 6
qirex speed : 9 6 5 8
qirex fighter : 6 5 9 10
qirex agility : 5 7 8 9
auricom speed : not unlocked yet
auricom fighter : not unlocked yet
auricom agility : 6 7 7 8
pir-hana speed : 10 4 4 7
pir-hana fighter : 7 3 9 9
pir-hana agility : 7 7 4 8
Prototype ships don't show their stats, but maybe it's the same as the type they're associated.
feisar prototype : speed
ag-systems prototype : agility
qirex prototype : fighter
auricom prototype : fighter
pir-hana prototype : speed
thank you![]()
There is no Asegi? my brother will be disappointed.
Why? "Asegi" never existed in any Wipeout![]()
dear Temet
Love9sick meant 'Assegai'
To Rapier Racer : Pardon SL m8, they don't know what they're missing![]()
I know, it just breaks my heart/eyes to see the name of a Wipeout Team written like this.
Piranha wasn't around either.
Let's all go back to four indestructible ships, less weapons, less speed classes, less game modes, less detailed graphics, all because this is supposed to be a prequel.