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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    I'm having hard time while making "ships fire trails" right now as i have no idea on how to make them without using resource requiring particle emitters... The only thing I've found is Line Renderer which i suppose is the best way but site where I found script "Don'tGoThroughThings" just got hacked by spammers yesterday "this site" and i can't access code where something like late transform update was
    Any suggestions on how to make them?
    EDIT: I have an idea, I'll just use switch function to place line renderer's coordinates (in depending on ship's speed time spaces) at the back of the ship alternately... I mean "if (Timer >= 0.3 [ms]), switch (lineRenderer[i.e index "1"] set coordinates on back of ship and then after next 0.3ms set point with index "2" and so on).... something like that...
    EDIT2: Eeeeeh, it won't work...no, wait, It will work!
    Last edited by zero3growlithe; 10th January 2012 at 04:15 PM.

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