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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
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    1,529

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    Well, this is what it was supposed to be like in the concept drawings:
    Attachment 2819
    The track is supposed to be in the same environment as Vineta K.
    I'm going to add buildings where some of the trees are...
    But 1400 polys is a bit too much for a scenery object. Why not make the trees as two crossed planes with a tree texture?
    But then again, Unity can handle it, probably...
    Last edited by Xpand; 8th January 2012 at 02:14 PM.

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