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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    I can always swap the mesh to a damaged one
    Why changing whole mesh if you can just add texture with nice damaged image and some places with transperency for holes? I think it's easier And i suppose it's made that way in WOHD (and for sure in Pulse)
    EDIT: Oh, and using in-game component tweaking turn on gravity to make ship fall and make it look... dead xD

    btw. To show off that particles fall-off i'll make my ship physics i have great problems with work (after hearing that you just done something and it's enough killed me ) and add cannon to my ship and i'll make one ship with simple avoidance AI that will just fly through this track and will be my shooting target
    Let's count one week to do this (i gotta mobilize myself somehow ).
    EDIT: OMG!!!! Why this g**d*** ship have to be so hard to make it fly!!! Waaaaaaaaaaaaaaaaaaaah!!!!!!!!!!!!
    Last edited by zero3growlithe; 12th November 2011 at 09:47 PM.

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