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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    Yes, it is satisfying to have something working And about that programming difficulty... that was damn hard to program as for me I was sitting most of the first day programming to make mouse controls and most of the second day to make homing missile with no break (around 4 - 6 hours each ). Seriously
    btw. Health for each part of ship sounds like you want to make it fall-apart when taking damage with quiet nice mess left
    btw2. What is this node logic plug-in?
    Last edited by zero3growlithe; 5th November 2011 at 10:46 PM.

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