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5th November 2011, 05:59 PM
#11
zero3growlithe: nice demo! How hard was it to program, or did you use the node logic plug in?
Also, more updates from Blender:
I have been integrating my various scripts into a test file and have had some excellent results, and some interesting side effects!
Firstly, due to the physics engine, I have had to split the test ship models into chunks-
I can now get my ships to explode and shower the surroundings with wreckage
You can destroy individual parts from ships
With work could lead to customisation options (as the chunks of vessels can be swapped out for others)
I have also begun to integrate the weapons scripts I made earlier. At the minute I have a laser that is reducing the health of various parts of the test ship.
The next stage will be to put the weapons script into one of the dummy weapons and make it 'live', to see if there are any bugs. I must admit its very satisfying to see some progress that you can play with!
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