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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Dec 2010
    Timezone
    GMT + 12
    Posts
    408

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    Update Stage 2 of the track development.

    And no luck finding how to convert skb into .dae files yet....
    Last edited by MyNameIsBom; 31st October 2011 at 07:06 AM. Reason: oops wrong pictures

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