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Thread: WipEout 2048 facts

  1. #61
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    The graphics are superb, but as Medusa says, that track seemed incredibly boring. It made Anulpha Pass look impossible actually. I really hope that's the easiest course, and that there are some far more technical ones.

  2. #62
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    I would wager that it is the first course, so far it's about the only course we've seen in motion.

    And they did say it's going to be easier _at the start_ so my guess is there's still going to be a ball-bustingly difficult track or two in there somewhere.

  3. #63
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    Also mates, don't forget the skillcuts, the super-phantom speed and more important, the crazy tricks some will surely find on all tracks. On HD moa therma, anulpha pass, vineta or talon are very boring tracks, but with some crazy boost, it's far more interesting to race http://www.youtube.com/watch?v=SOMA5E5NEo0

  4. #64
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    2 new tracks have been identified due to a new video. and another 2 have been identified due to this video.


    http://www.youtube.com/watch?v=IvO8T1eG_vU

    Empire Climb, Unity Square, Queen's Mall and Sol. Wait, Sol? o3o doesn't that sound familiar?

    Wait. On 1:23. Is That Icaras?

    That is all.
    Last edited by GalacticSpartan; 17th August 2011 at 12:11 AM.

  5. #65
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    It's a Qirex. Sol seems awesome !!!

  6. #66

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    Qirex is badass again.

    *does a little dance*

  7. #67
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    - Prequel to the serie (first wipeout was located in 2052)
    -10 tracks with different routes on each. Those different routes or "skillcuts" are shorter than the main route but more difficult to travel.(debut city ?), empire climb, unity square, queens mall, sol...
    - 20 new upgradeable ships - One prototype with unique feature among 4 ships for each 5 teams : Feisar, AG-System, Qirex, Auricom, Pir-Hana.
    - sideshifts on
    - BRs on
    - Pilot assist on (improved for lesser pinball effect)
    - Super Phantom's speed class makes his entry on the franchise on classic modes.
    - 2 sorts of weapon pads : yellow ones for agressive weapons, at least 4 different green items for defense (4 icons seen ATM).
    - Item pickups will be different depending of the ship used (fusion like).
    - New weapons (not shown yet)
    - Longer & Wider tracks with magstrips on some places.
    - Crossplay with WipeoutHD users on PS3.
    - Motion control, voice's activation for weapons, thrust can also be controled with the touch rear pad.
    - Full online campaign with different challenges for each pilot on the same race.
    - New modes (not known yet, some for hardcore players).
    - Runs at 30 fps
    - Altima VII included
    - Fastest lap challenge, 1 vs 1 online


    gameplay on Sol http://www.youtube.com/watch?v=JEXtdRYKzVM
    http://www.youtube.com/watch?v=CdAbUCkRBt4
    Last edited by leungbok; 17th August 2011 at 10:52 AM.

  8. #68
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    I mean besides Qirex. I think that's Auricom, my bad. But Sol looks pretty cool, tricky, and long. I like that.

  9. #69
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    Anyone seen this, not sure which thread to put it in

    http://blog.eu.playstation.com/2011/...vita/#comments

  10. #70
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    If you pick a shield, it will be automaticaly activated if you take damage.
    French text

  11. #71
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    Last edited by leungbok; 26th August 2011 at 08:25 AM.

  12. #72
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    Zico's back

  13. #73
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    Will Pure and Pulse be able to be played on the Vita? does anyone know?

  14. #74
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    Quote Originally Posted by PonyBoy1973 View Post
    Will Pure and Pulse be able to be played on the Vita? does anyone know?
    It's not the right topic but yes you will be able to enjoy these fabulous game on your PS Vita. If you have UMD's, you may buy them on PlayStation Store.


    Quote Originally Posted by leungbok View Post
    Sideshifts
    Multi ways
    And how many speed pads this tracks have ??? Incredible
    Last edited by kaori; 27th August 2011 at 05:45 PM.

  15. #75
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    Is the rocket weapon useless again?
    I noticed it shoots out only one missile.

    I mean sure it makes sense considering the timeline, but at that point I'd rather have a useful weapon on speeds higher than vector than something that fits the timeline of the story.

  16. #76
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    Cool

    AI looks mean! Yesss. Watch out for that pole...

  17. #77
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    - Prequel to the serie (first wipeout was located in 2052)
    -10 tracks with different routes on each, open areas. Those different routes or "skillcuts" are shorter than the main route but more difficult to travel.(debut city ?), empire climb, metro park, unity square, queens mall, sol...
    - 20 new upgradeable ships - One prototype with unique feature among 4 ships for each 5 teams : Feisar, AG-System, Qirex, Auricom, Pir-Hana.
    - sideshifts on
    - BRs on
    - Pilot assist on (improved for lesser pinball effect)
    - Super Phantom's speed class makes his entry on the franchise on classic modes.
    - 2 sorts of weapon pads : yellow ones for agressive weapons, at least 4 different green items for defense (4 icons seen ATM).
    - Item pickups will be different depending of the ship used (fusion like).
    - New weapons (not shown yet)
    - Longer & Wider tracks with magstrips on some places.
    - Crossplay with WipeoutHD users on PS3.
    - Motion control, voice's activation for weapons, thrust can also be controled with the touch rear pad.
    - Full online campaign with different challenges for each pilot on the same race.
    - New modes (not known yet, some for hardcore players).
    - Runs at 30 fps
    - Altima VII included
    - Fastest lap challenge, 1 vs 1 online
    Last edited by leungbok; 15th September 2011 at 10:50 AM.

  18. #78
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    „Open areas“ should be added to the list. Though they seem to be not as wide as they were in Fusion and it looks like there won’t be any rocks or pillars in your way.

  19. #79
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    But there are some unexpected crossing lantern posts!

    I have been watching Unity Square some more and it really does appeal to me! This isn't an easy track, especially if you take all the short/skillcuts. I have counted three per lap if I am not mistaken?

  20. #80
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    - Prequel to the serie (first wipeout was located in 2052)
    -10 tracks with different routes on each, open areas. Those different routes or "skillcuts" are shorter than the main route but more difficult to travel.(debut city ?), empire climb, metro park, unity square, queens mall, sol...
    - 20 new upgradeable ships - One prototype with unique feature among 4 ships for each 5 teams : Feisar, AG-System, Qirex, Auricom, Pir-Hana. Livery editor.
    - sideshifts on
    - BRs on
    - Pilot assist on (improved for lesser pinball effect)
    - Super Phantom's speed class makes his entry on the franchise on classic modes.
    - 2 sorts of weapon pads : yellow ones for agressive weapons, at least 4 different green items for defense (4 icons seen ATM).
    - Item pickups will be different depending of the ship used (fusion like).
    - New weapons (not shown yet)
    - Longer & Wider tracks with magstrips on some places.
    - Crossplay with WipeoutHD users on PS3.
    - Motion control, voice's activation for weapons, thrust can also be controled with the touch rear pad.
    - Full online campaign with different challenges for each pilot on the same race.
    - New modes (not known yet, some for hardcore players).
    - Runs at 30 fps
    - Altima VII included
    - Fastest lap challenge, 1 vs 1 online
    - New Zico's challenge (flash speed)
    Last edited by leungbok; 16th September 2011 at 08:05 AM.

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