You can get one for a mere £4000
Dave.
You can get one for a mere £4000
Dave.
I stand corrected: I just configured my dream PC and a Mac Pro would cost me nearly £10,000- it did have 12 cores and 64gig of RAM tho, with huge SSDs and crazy features.
Mac Pros actually start at £4000![]()
Lol, my PC costed about 700€ (around £680 nowadays). 5 years old. It barelly holds up right now... Any 3D file that goes over 10MB in gmax weights a lot of the graphics card!
Time for a change. I'm leaving home to go live near the university and I'm going to buy a laptop.
I have a third, backup PC (a Sony U71P- the original Ipad!) and thats 5 yrs old too. Although its good for browsing or fiddling with Python, big stuff kills it dead. So I feel your pain Xpand! I tried Max 2009 once and I had to wait for a menu to load
But its a good time to buy- lots of deals to be had!
Here's a shot of the Lego version of my ship: http://www.flickr.com/photos/apemax/5977990382/
And here's my current progress with it in gmax:
http://www.flickr.com/photos/apemax/5977990454/
Thats about half an hours work. Hope you like it.![]()
Nice! You also work with gmax? I've been in that life for 6 years!![]()
You two must be the last users of GMax on the planet- and you both wind up here!
Nice ship apemax- look forward to when its done!
@Xpand: Yep. i used it a bit for making models for C&C generals. Been using it for nearly three years now. On and off though. Thanks.
@aspect: Yeah well it's the only 3d modelling software apart from blender that a: i can afford (aka because it's free), b: will run on my computer and c: it's the only one i can use fairly well. Thanks.
![]()
I got a bit more of my ship done so here's the latest version: http://www.flickr.com/photos/apemax/5981986536/
Thats about 2 hours work now. Does anyone know how to make the glass for the cockpit so that it's transparent in GMax?
I'm also try to think of a name for it but i'm not coming up with anything. Anyone have any idea's?
I GOT MAG LOCKS!
Hey, I had gmax... It just doesnt want to install...
Excellent feisar rocket, how did you get your mag lock feature to work?
Well I didnt make it but I got an idea.
While playing XGRA a bug happend in a loop. I saw a mirror image of the track, that got me thinking. Since blender has multiple layers, have a mirror image of the section 1-3m high in an other layer. Make the object able to be affected by wind and magnet.
Thats it, without details.
Or I could post the code that I have plus using a distance constraint. It works pretty well, with the following drawbacks:
certain angles of track make the ships 'slip' sideways
normal fh material physics do not work with this: the distance constraint does (from memory, anyway).
Want me to post the code?
I'm sitting for a while in Unity 3D (lol, i think that in total i spent maybe 2-3h learning it... i'm lazy like hell)and got an idea of making ship that has invisible suspension system like in a car (you can make it bounce as in WOHD, you can set how hard it bounces and set how high it will be whole time)
EDIT: I can already make a simple avoidance script in Unity, so CPU is driving itself on track and avoids bombs, mines and other stuff... i can tweak it a little to make it do it with a little delay as human does![]()
Last edited by zero3growlithe; 28th July 2011 at 09:29 PM.
zero3growlithe: sounds like good progress! I assume your avoidance script uses rays to detect? I'd like to hear how it works.
Jup, rays for detecting collisions. I just have to make ship model move as i'm now using sphere for tests. I think there won't be any problems as sphere is always heading forward, that means it rotates while turning... hmmm, i must get used to scripts as it's totally different from C++ (i think it's called descriptive language?). What i mean is you must completely change your way of thinking... it's hard![]()
Throw some node based waypoints in there and you have the basis for a race AI!
It's already made that wayIt avoids collisions to get to its destination point (you call it node, i prefer to call it just traget
) i've set earlier
I can move wall in real time and my sphere avoids it... in real time XD (i'm getting too excited, lol)