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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #721
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    You can get one for a mere £4000

    Dave.

  2. #722

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    I stand corrected: I just configured my dream PC and a Mac Pro would cost me nearly £10,000- it did have 12 cores and 64gig of RAM tho, with huge SSDs and crazy features.

    Mac Pros actually start at £4000

  3. #723
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    Lol, my PC costed about 700€ (around £680 nowadays). 5 years old. It barelly holds up right now... Any 3D file that goes over 10MB in gmax weights a lot of the graphics card!
    Time for a change. I'm leaving home to go live near the university and I'm going to buy a laptop.

  4. #724

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    I have a third, backup PC (a Sony U71P- the original Ipad!) and thats 5 yrs old too. Although its good for browsing or fiddling with Python, big stuff kills it dead. So I feel your pain Xpand! I tried Max 2009 once and I had to wait for a menu to load

    But its a good time to buy- lots of deals to be had!

  5. #725
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    Here's a shot of the Lego version of my ship: http://www.flickr.com/photos/apemax/5977990382/

    And here's my current progress with it in gmax:

    http://www.flickr.com/photos/apemax/5977990454/

    Thats about half an hours work. Hope you like it.

  6. #726
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    Nice! You also work with gmax? I've been in that life for 6 years!

  7. #727

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    You two must be the last users of GMax on the planet- and you both wind up here!

    Nice ship apemax- look forward to when its done!

  8. #728
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    @Xpand: Yep. i used it a bit for making models for C&C generals. Been using it for nearly three years now. On and off though. Thanks.

    @aspect: Yeah well it's the only 3d modelling software apart from blender that a: i can afford (aka because it's free), b: will run on my computer and c: it's the only one i can use fairly well. Thanks.

  9. #729
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    I got a bit more of my ship done so here's the latest version: http://www.flickr.com/photos/apemax/5981986536/

    Thats about 2 hours work now. Does anyone know how to make the glass for the cockpit so that it's transparent in GMax?

    I'm also try to think of a name for it but i'm not coming up with anything. Anyone have any idea's?

  10. #730
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    I GOT MAG LOCKS!

    Hey, I had gmax... It just doesnt want to install...

  11. #731

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    Excellent feisar rocket, how did you get your mag lock feature to work?

  12. #732
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    Quote Originally Posted by apemax View Post
    I got a bit more of my ship done so here's the latest version: http://www.flickr.com/photos/apemax/5981986536/

    Thats about 2 hours work now. Does anyone know how to make the glass for the cockpit so that it's transparent in GMax?

    I'm also try to think of a name for it but i'm not coming up with anything. Anyone have any idea's?
    The "opacity", right next to the diffuse, spec and ambient colors in the material properties. Of course, first you have to add a material to the part.

  13. #733
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    Well I didnt make it but I got an idea.

    While playing XGRA a bug happend in a loop. I saw a mirror image of the track, that got me thinking. Since blender has multiple layers, have a mirror image of the section 1-3m high in an other layer. Make the object able to be affected by wind and magnet.

    Thats it, without details.

  14. #734

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    Or I could post the code that I have plus using a distance constraint. It works pretty well, with the following drawbacks:

    certain angles of track make the ships 'slip' sideways

    normal fh material physics do not work with this: the distance constraint does (from memory, anyway).

    Want me to post the code?

  15. #735
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    I'm sitting for a while in Unity 3D (lol, i think that in total i spent maybe 2-3h learning it... i'm lazy like hell)and got an idea of making ship that has invisible suspension system like in a car (you can make it bounce as in WOHD, you can set how hard it bounces and set how high it will be whole time)
    EDIT: I can already make a simple avoidance script in Unity, so CPU is driving itself on track and avoids bombs, mines and other stuff... i can tweak it a little to make it do it with a little delay as human does
    Last edited by zero3growlithe; 28th July 2011 at 09:29 PM.

  16. #736

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    zero3growlithe: sounds like good progress! I assume your avoidance script uses rays to detect? I'd like to hear how it works.

  17. #737
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    Jup, rays for detecting collisions. I just have to make ship model move as i'm now using sphere for tests. I think there won't be any problems as sphere is always heading forward, that means it rotates while turning... hmmm, i must get used to scripts as it's totally different from C++ (i think it's called descriptive language?). What i mean is you must completely change your way of thinking... it's hard

  18. #738

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    Throw some node based waypoints in there and you have the basis for a race AI!

  19. #739
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    It's already made that way It avoids collisions to get to its destination point (you call it node, i prefer to call it just traget ) i've set earlier I can move wall in real time and my sphere avoids it... in real time XD (i'm getting too excited, lol)

  20. #740
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    Quote Originally Posted by Rotational_aspect View Post
    Want me to post the code?
    Yeah! I can make some test surfaces!

    I got a mag lock texture too! (made it today! ) It looks like the see through section on tech de ra on WOHD!

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