You misunderstand me, ships that cannot recharge are for:

1: experts who want a challenge- it would be like running a TT within a combat race.

2: have the advantage of speed and agility, so the opponent would have to work hard to keep up (by using weapons etc).

And remember my game that I am making is NOT WipeOut. I want to change things so that ships have more variety- think about MotorStorm, you can be a bike, or you can be a truck: bikes are nimble but weak, trucks are slower but powerful.

And anyway, I will be releasing all the Blend. files that contain the bits for the game eventually so you could then make your perfect WipeOut.