The laser should have a 5 sec charge time. Have the laser's ammo be shield energy ( (n% +5) x 1 = damage (50% shields do 55%damage) Depends on how long you hold the fire button. Make a weapon that does splash damage (name; volly missile) does 30% damage divided by how many ships are in the area ( 30 ÷ n = damage. 30 ÷ 3 = 10 damage to each ship) Just thinking?

P.S. Are there pits?