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15th July 2011, 03:17 AM
#11
The laser should have a 5 sec charge time. Have the laser's ammo be shield energy ( (n% +5) x 1 = damage (50% shields do 55%damage) Depends on how long you hold the fire button. Make a weapon that does splash damage (name; volly missile) does 30% damage divided by how many ships are in the area ( 30 ÷ n = damage. 30 ÷ 3 = 10 damage to each ship) Just thinking?
P.S. Are there pits?
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