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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #621
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    do that!

    BTW, can anyone tell me where's the Dynamic material tab on Blend 2.57?

    Edit: Drew two new ships:
    Attachment 2490
    Last edited by Xpand; 24th June 2011 at 06:22 PM.

  2. #622
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    Xpand.... you're a god in making a music for wipeout!!!! I love it in-game!!!

    EDIT: Whoa!!! I really like those ships!!! (strange, i'm 3d modeller and i can't draw well... hmmm)
    Last edited by zero3growlithe; 24th June 2011 at 10:18 PM.

  3. #623

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    Dynamic materials:

    First off, make sure you are in game mode.

    Look in PROPERTIES> MATERIAL > PHYSICS (about halfway down under shading).

    Nice drawings too!

  4. #624
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    Thanks a lot!! I was starting to loose it with 2.57!!

    Quote Originally Posted by zero3growlithe View Post
    Xpand.... you're a god in making a music for wipeout!!!! I love it in-game!!!

    EDIT: Whoa!!! I really like those ships!!! (strange, i'm 3d modeller and i can't draw well... hmmm)
    Thanks!
    I actually started drawing (7 years old) before I learned how to model in 3D (12 years old, found gmax by accident)... And the music thing, well, I have about 2 months of experience learning by myself! Still a long way from perfection


    Edit:
    Rotational, there isn't anything there with that name! In my material settings appears the sphere display, diffuse, specular, shading, transparency, shadow, strand, subsurface scat, mirror and custom properties... Nothing else...

    Also: how about this one:
    http://soundcloud.com/rbng-1/gravity

    In my opinion it sounds a bit like New Age...
    Last edited by Xpand; 25th June 2011 at 03:02 PM.

  5. #625

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    It sounds as if you are in Blender render mode- in the toggle on the top bar next to scene is an option to switch from blender render to blender game engine. Once you change to game the options will change in the materials tab.

    This foxes everyone who changes to 2.57, even me!

  6. #626
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    Oh yeah! You're right! Thanks!

    Cassandra is slowly taking shape!
    Attachment 2493

    Need to learn the best way to make a glow fx for light poles inside the GE...
    Last edited by Xpand; 25th June 2011 at 10:50 PM.

  7. #627

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    Your best bet would be to learn the material node system in Blender. As a start:

    http://www.blendercookie.com/2011/01...tripes-effect/

  8. #628
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    Yeah I used nodes before on animation renders, but I don't know if that will work on the GE...

  9. #629

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    They should do, on the Blender main site it mentions most node materials are supported, so its just a matter of trying. When I looked for a Tron glow tutorial lots popped up, I'm sure one will work!

  10. #630
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    Ok, so yesterday I was up until 1 AM to make this one:
    What do you think?
    http://soundcloud.com/rbng-1/amorphous

  11. #631
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    (listens to that music and imagines how it would be to race with that)
    ...hmmm....mmmmm.... Great tune That's completely new style from your side
    btw. This is my progress in maya... maybe we can use it for our team logo (just kidding)
    Logo

  12. #632
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    That logo's nice! What about making it in 2D.. I reckon it will look even better.
    Anyways I had a go at making Jungle with a Jazz-feeling to it:
    http://soundcloud.com/rbng-1/source-code

  13. #633
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    Red face

    I think that there's too much of sax, and, hmmm... there is something wrong with that piano That sound is too constant... doh, how to put it... maybe try with changing "piano track" by 1 octave (up....down....up....down ) Rest sounds good

  14. #634
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    Sorry, I like it the way it is... We'll scratch this one off the soundtrack!

  15. #635
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    Talking

    It's just my opinion I don't force you to change anything, it's just a suggestion from a kid who likes to comment everything (it annoys my brother very much as i comment everything what happens during co-op games )
    btw. Those tracks i edited (and i did it awfuly ) are too only a suggestion (i think that you didn't intend to use all of them anyway )
    btw2. I tried to make a music in an downloaded Music Editor and... i only did beggining of track and my mind got empty

  16. #636
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    Sure, don't worry, I can't satisfy everyone with what I do, sometimes I do stuff that some people like and sometimes I do stuff that not everybody likes...

    About being empty minded, yeah, believe me that doesn't happen very often to me, but when it does I can be completelly uninspired for a whole month!

  17. #637
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    I somehow managed to extend this beggining of my track to 3 min... at the beggining i didn't know what i want to achieve, so this track has 3 subjects XD
    http://soundcloud.com/zero3growlithe/highway

  18. #638
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    Well, here's what I think: It's awesome to start with, I just don't like those fast building bongos, you should use a kickdrum for that, it would add a bit of depth! That bass is really nice and the synth too. Believe me, if you could come up with that beat, you have a lot of chances in this!

  19. #639
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    I'll do something with those fast building bongos and edit this post with changelog
    EDIT: ... if i'll get to computer today XD...
    EDIT2: I think i'll leave that bongos...
    Last edited by zero3growlithe; 4th July 2011 at 12:26 PM.

  20. #640
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    Now that I notice: The beggining kinda reminds me of Afro Ride, lol!!

    Anyway:
    I'm gonna go back to this kind of Jungle:
    http://www.youtube.com/watch?v=bmuiG...eature=related

    It's my home... I kinda got attached to the 90s, maybe because I listened to this without even knowing... (until I was 10 years old I didn't have any actual type of favorite music)
    Last edited by Xpand; 2nd July 2011 at 09:24 PM.

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