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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11

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    feisar rocket: I do have a semi working mag lock system, as long as you do not use the material physics (i.e. floating)- this can be worked around so its not a big problem. The only other drawback is certain angles on twists cause the ship to slip so test for this.

    F.E.I.S.A.R: I like your wire tracks! very original (and easy to edit!)

    EDIT: Just started playing with the distance constraint logic block, and it seems to work with the script I have for mag-locks, which is a step forward. Hopefully it plays nice with the material physics.
    Last edited by Rotational_aspect; 31st May 2011 at 08:50 PM.

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