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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11

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    Xpand, that system using the add object actuator is something I was looking into. You will find that the added object has to be on a different layer, but that's not a problem. I was going to have a layer for weapons, ships and special items.

    One way that I might look into is a python command, global dict. It builds a list of objects that can be called at will. Another is with loadlib(), which I think load objects. In my last example I use globalDict() to store and retrieve a property for the hud.

    FEISAR> if you want something to happen quicker, learn to do it yourself! Then you can do it as much as you like.
    Last edited by Rotational_aspect; 30th May 2011 at 12:56 PM.

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