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6th April 2011, 09:42 AM
#11
For those interested: as I have been developing my own game I have come across a weird bug that does odd things to the material physics. Because of this, I have been playing with alternatives to the material physics and have found two other non-cheating ways to get antigravity using Blender.
1: Material physics (as used at the minute)
2: Constraint actuator > Force field (-ve Z) plus servo control (for simulating friction)
3: Regular motion (with a +ve Z push of 9.81 to get floating) plus servo control (for simulating friction).
If interested, I will post a blend as a comparison, and if requested I can go through teh pros and cons I have found so far.
Last edited by Rotational_aspect; 6th April 2011 at 10:20 AM.
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