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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11

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    Thanks for the file, will learn lots from that!

    I forgot to add that I've made the jump to 2.56a, now I know what I'm doing it is a better layout than 2.49b. I've tried opening the file in 2.49 and you are right as it fails to open. If you want you can install 2.56a into another separate folder. I use this setup as it means I can take a look at older files pre 2.56, and they don't interfere with each other.

    The only problem I have at the minute is I seem to have a strange bug in the movement of the ship, but aside from that it seems to be quite 'Wipeout'-y. I will post back when its cracked!

    Thinking about it some more, you could apply the same logic to making a pit lane, if the ray hits the pit lane texture/ model the players energy value increases. I stupidly forgot I can make standalone runtimes: You can download the handling test here: (Its 17.3mb ish and named WO.zip).

    http://www.megaupload.com/?d=2MQ1Q3FN
    Last edited by Rotational_aspect; 14th February 2011 at 02:59 PM. Reason: Ideas

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