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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
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    1,529

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    Yeah, I liked it a lot... I'll see about those constrains...

    The ray sensor and script indeed aligns the object to the track's faces normal.

    The ship has a texture map... I forgot to include it on the pack...

    About the constraint: I used a directional constraint, but it's set to the global y axis. Is there any way to set it to the local y axis? Or should I use an angular velocity constraint?
    Last edited by Xpand; 21st January 2011 at 09:52 PM.

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