Results 1 to 20 of 3564

Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Default

    Here is a very simple demonstation of using the fh dist setting. Remember:

    Do FH must be enabled on the actor (in this case the cube). The cubes physics setting is DYNAMIC.

    The ground is set to STATIC. Under the materials for the ground, set DYN to on, play with the various physics settings to reduce/ eliminate the springyness. Dampening will eliminate it.

    W moves right and S goes left.

    This is my limit at the moment, still learning. I'm finding the transtion to 2.55/ 2.56 very confusing so this is from 2.49.

    Hope this helps!
    Attached Files Attached Files

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •