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19th January 2011, 11:55 AM
#11
You wont learn very much from doing this- at best you will see how developers model assets suitable for low end hardware. But as far as programming, you will get very little.
The bottom line is people on this thread need to do a reality check. Modelling, thinking up ideas and drawing are easy. What is hard is making it all work and doing the programming- something I realised very soon after starting this as a hobby.
Its why my Blender manual is so worn out, you have to accept that there are no short cuts or silver bullets and start learning to code. This is the reason why I chose Blender, as it has graphical logic blocks that I can understand, and Python for advanced work. I used to use Gamestudio but I realised my skill level was too low at that time to learn Lite C (the language it uses) which is similar to C. Even now I struggle, but I resist trying to look too deeply into other commercial games as it just wastes time and energy. But as I struggle to learn Python /BGE logic you start to see how games should be structured. This is important as you learn solid foundations that serve you better in the long run rather than grasping at straws hoping a quick fix is a Google search away.
I'm sorry if this sounds harsh but unless people understand this fact then this thread will just fill up with ideas and drawings and not what it was created for, which was to make a simple fan-made game.
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