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16th January 2011, 01:36 AM
#11
Well, I was aiming at something like WipE'out". A little bit more simplified, perhaps. The only problem we have right now is making a program that will run the models. Then you just add more stuff. I'm leaving OpenGL and focus on DirectX, due to its simplicity. The only problem I have in my personal life is lack of free time. And the time I have for myself isn't even enough to start the search for DirectX tutorials.
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