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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
    Posts
    1,529

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    Yeah, but that poly count would suit a PSP system... Even Wipeout Pulse's ships have more polys than that...

    Here's some wireframe pics of the ship:

    http://img411.imageshack.us/img411/749/feisarpoly.jpg
    http://img339.imageshack.us/img339/7...isarpolyft.jpg

    Yeah, this ship has some unnecessary details, but an optimize modifier can work just fine removing some polys...

    Here's a ship I made only for gaming:
    http://img101.imageshack.us/img101/493/prot.jpg

    Oh and thanks for the fonts!
    Last edited by Xpand; 8th August 2010 at 11:37 AM.

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