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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #7
    Join Date
    Apr 2010
    Posts
    1,529

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    Would you like to give us a hand? I would like to see a basic game with no complex physics and only one ship and one track at first and then something more complex, with time...

    On other news:

    http://www.4shared.com/file/m9lNmul-...test_game.html

    This is an example of a blender game...
    I made this using the Pulse's Harimau ship...
    But you'll notice some problems, for example: the HUGE amount of dlls needed to operate a 4 MB game...

    The keys are:

    S: Accelerator
    Q: Left airbrake
    E: Right airbrake
    Left arrow: turn left
    Right arrow: turn right
    Last edited by Xpand; 30th July 2010 at 10:51 PM.

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