Quote Originally Posted by Jav View Post
Finally no. 1. WOOO!

255,204 and 77/59, omg I'm delighted xD

Game on
Hey, good job on VK!
Don't know if I can beat your score within a few runs since I currently do
not have much time to play and I'm also a bit rusty at VK. But I think with
WOHD ver. >= 2.0 it shouldn't be too difficult for me to reach zone 80 again
due to the waste improved stability of the craft. And given that BRs have
also improved since ver. 2.0 I should be able to reach my score a bit easier
this time around, I guess.

Quote Originally Posted by ZixXer View Post
... and problem solver i know you dont have a ps3 hoked up to internet so plz tell me your new inproved high score of 90+ zones at VK

I need a higher goal, then I will reatch this goal faster
A 90+ would be cool, for sure. Btw; Congrats for your 84 / 53. So you lead
VK in terms if total zones attained. Good job!

Well, I have thought about your statement about zone 100 on VK. With WOHD
ver. < 2.0 this was (is) impossible, but with ver. >= 2.0 it can be possible
if someone comes around running a 90 saying that there is still some good air
to breath. You have to know that sometimes the difficulty increased much
faster with a slight increase in zones. So it might be possible that the
craft becomes very difficult to control past zone 90, suddenly! One difficult
spot on VK is the drop near the end of the track. It could be possible that
one won't be able to enter the short tunnel section any longer leading to
heavy damage and a respawn making it almost impossible to reach zone 100 in
the process. Another interesting spot is the downhill section after first
corner. I wouldn't be surprised if the craft takes off past zone 90 flying
straight into the tunnel and crashing the hell out of it. xD VK may hold some
surprises for us.

@Dark_Phantom_89: Yeah Mod Rev. is a cool track, of course, but the
framedrops are killing me at times. Arrgh.