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    Default A.L.T.E.R.N Weapons Tech. excerpt no. 1138 RED WEPS

    A.L.T.E.R.N - Weapons Technologies/FX500/Tez_Scope1138/Red_Weapons_Re-development_data

    RED Weapons :
    Quake Disruptor / Missile / Rocket / Cannon
    ________________________


    Quake Disruptor: Delivered from undercarriage, placed below the cockpit. Magno-Pulsonic technology harnesses magnetic energies from the track surface, harnessed then concentrated,into a field of energy which can be fired onto the track, giving the desired Quake Disruptor punch delivery to all ships on track.

    Prime difference which causes controversy in the league is our clever use of Magno-Pulsonic technology - unlike other ships, we've actually placed our unit under the cockpit. At the back half of the ship, where the ship weighs the most. The advantage of this is, the ship doesnt experience getting a slight lift on the nose when firing the Quake (which can slow you down by a fraction). Instead, when the Quake is fired, it lifts the back (heavy) end of the ship up instead, givin better aerodynamics... and as pilot, Jaded_Blade discovered - if used over the correct bump, can give you enough lift to execute a Barrel Roll, and do something amazing... RIDE THE QUAKE! This is Tez Dharkan Technologies, the promise of Potent Fear is Near...
    ________________________


    Missile: Fired from the Lower openings in the Frontal Arms of the ship. (AirLicker/Magec Deuce Finnesse RedSnakes, developed by Magec - tuned by AirLicker Group)

    The AirLicker Group funded a new technology which draws power away from the shield and re-invests that power into the weapons engine onboard, giving weapons a 35% boost in impact measured. This does leave our ship open to all threats when we engage a weapon, as our shields are ineffective at point of weapons engagement. But this is a risk we are willing to take. ? We like to take risks here. Details of our revolutionary shield technology remain the intellectual property of A.L.T.E.R.N and cannot be revealed.
    That was then, this is now...

    Improved relations between members at A.L.T.E.R.N has ensured the ongoing evolution of our weapons systems. Previously, everytime we engaged a weapon - our shield suffered as a result, Now however - it only affects the ship when a missile is engaged. So, though this is our achilles heel - people forget achilles had a supernatural strength - so do we. Our missile hits measure a 35% increase in impact measured psi, when compared to those measured from other teams. And that's enough to eliminate most opponents with below 50% shield in one hit...

    Technical data: Apace crazyhorse/Global Switch mk4 M-Nesia line Power Management - Used to transfer power between engines, to help facilitate the rapid deployment of integrated weapons - whilst limiting the power usage of the craft, ensuring long term shield stability. This Power Management System is only utilized for the Missile weapon, whereas previously was used to manage all weapons power management.
    //Locking Engine: ISIS TwinSnake Technologies (utilizing the TRDnL technology from the Xpandrome2097 - thank you mate (TRNDnL = ThermoRadialDetect-N-Lock))
    ________________________


    Rockets: Cleverly placed inside the upper openings of the frontal arm sections - but able to fire from each arm individually. A set of 3 projectile rockets, shot out on the track surface, delivering heavy damage to all ships on their trajectory, indisciminately.

    Technical Data: //Red/Rockets: B.R.A.P.P.E Systems/ (Breathe Real Action Poseidon Power Execution) Custom tuned and manufactured for AirLicker Group

    Again, Rockets are a dangerous weapon indeed. They do not discriminate between chosen targets - preferring to unleash 3 fury driven projectiles down the track. This time round, the polarity thrusters have been re-calibrated to allow for the addtional decrease in overall weight of the whole ship. This is largely due to the fact that there is no need for additional power management from the main system, resulting in less mass for the team ship. Couple this with the shock force of firing rockets - the cockpit usually suffers bone shaking movement - often leaving the pilot unable to keep concentration for that crucial fraction of a second. Not anymore - F.E.I.S.A.R. from the AirLicker Grouip had invented a technology which encased the pilot in a vacuum, where vibratioon and movement outside of the vacuum had no effeect on the pilot. Although this technology is largely patented, a patent release was granted to us (thank you so much for your contribution F.E.I.S.A.R ) for a limited use of the technology. Our limited use of this technology does not allow for us to build a "dispacement pod" inside of the cockpit, so we modified it to encase the resistance zones of the cockpit instead. After almost 4 months of complicated physical and mathematical workings and testings - we've managed to shield the pilot form shock enduced concentration lapse.
    ________________________


    Cannon: Not a favourite amongst the pilots - the cannon is difficult to aim when firing whilst hurtling along the track, its' only recompense is its' power to damage ships from distance - and over 5 cannon hits to any ship in succession - its' ability to stop a ship in its' tracks. Our Cannon weapons unit is hidden under the adjoining seections of the arm, sat in a suspended mehanism which remains hidden away when the cannon weapon is not in use. When flying over a weps pad, if the Cannon weapon is unlocked, the cannon house mecahnism repositions the cannon turret, now visible - the pilot is ready to take aim and fire.

    Technical Data: ///Red/Cannon. KbL_Saracen: 75HOLE_MAKER with complete custom composite housing (AirLicker SuperLightsTM. Saracen/Apace response engine. Shells: FX500 standard issue proton cannon hull borers

    Nevermind the controversy surrounding us, we have to date accomplished much in the way world of High Speed Anti-Gravity Combat Racing. We've put up with having to scrap entire projects at the behest of the governing bodies for our beloved league. It took us a very long time to ensure that our promise of Potent Fear is delivered... we're almost there. Almost. We have ourselves a ship which has been approved by the AG-commision for FX500 league competition. We've gone over budget many a time, and had to scrap entire technologies which the commision deemed either too dangerous, too uhnfair, or too iverbudget. For much of this project, we felt as if our hands were tied behind our backs. We had personnel issues too (Preeti and Jade - cat fights ) not to mention the time in our history when our 2nd Pilot - Arjan Tankaria, sadly passed away... unsettling, to sat the least.

    But, we are A.L.T.E.R.N - The Air-Licker Technologies Enterprising Research Network - and with the combined contributions of every member, their support and love of team Tez Dharkan Technologies, we pulled through. You know who you are, gentlemen, I love you all

    Anyway, It aint over yet... we got more to share with you fine peeps, so watch this spACE
    Last edited by ACE-FLO; 21st February 2010 at 11:14 PM.

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