Quote Originally Posted by TorquedSoul View Post
Funny that this thread should pop up again in the midst of Studio Liverpool's demise.

To me ... the in game advertising was a way to make some games which have a small but loyal (and active online) fan base more profitable. I accept advertising as a part of the new game model ... so long as it doesn't create massive wait times it shouldn't be a problem. But some money has to procured to pay for online servers, it doesn't just materialize out of thin air. And a game like wipeout, that has a relatively small fan base, should expect advertising to subsidize the online environment.

I'm not saying that fan base rebelling against online advertising killed SL ... but it certainly didn't help.
My problem with the ads was not the loading times. Here we had 3 ads being played over and over again for months. Not only that, but the sound volume was higher than rest of the game as well, which meant that i had to adjust down the volume on my headphones.

Also i would have accepted it more if it was sold with these ads. I didnt expect they would suddenly ad in game ads to a ad free game that i paid for. I would however accept it more if i knew it would lead to future releases or expansions.