ON chenghou, it is faster to take it perfect, but not enough to get out of sight of some who slams it (keep in mind i'm saying at least they have their ship turned to the same angle as the wall, not straight in ) I agree with pulse, except, when you hit a wall, you do slow down quite a degree, and it will be difficult to catch up. I think the weapons are too much in all the games really, just that pure I thought had the nice slide handling. We played fusion multiplayer in the NA tourney, and unbelievably, that had the best weapon slowdown of ships out of all the games. Go figure the worst wipeout game has the best weapon affect on the ships.