Yeah!
Under the point of ship selection, their balancements is a masterpiece indeed.
Every ship in Pulse is good, balanced, and very representative of its own team: for example, Assegai in Pulse is very balanced but Harimau, a little similar, is more oriented in handling than Assegai...and this represents an excellent good point.
And some ships presents some excellent forms of balancements: Qirex, slow thrust but with good speed, good handling and excellent shield is totally different from an Assegai or an Auricom, same thrust and shield as Qirex but a bit more fast, but this represents a serious loss of handling...and every ship with an extremism has its Achilles'heel: Goteki 45, for example, has the maximum thrust but medium handling or Icaras, with the highest speed/accelleration/handling relationship available but very low shield....or, Piranha (yes, at this time am using a lot), top speed and high shield but slow thrust and poor handling.
This is very good at all.
In Pure some ships are really futile: Puma 2 for example, good but its the same ship as Auricom....but Pure presents an excessive number of ships with an abuse of "3/5" in the racing parameters, and this makes me feel slightly irritaded.
Other ship in Pure for me are overpowered, like Tigron or Puma 1, but Pulse also have this kind of problem: for example, AG-Systems in Pulse is too much overpowered: excellent thrust and handling with good shields...excellent ship indeed, but I gotta admit that it's too easy to win with this ship.
AG Systems in Pulse has not its historical weak point: the weak shield...
Tracks: honestly every WipEout game for PSP hat its excellent tracks, but I prefer the Pure'tracks...but it's true that the Pulse track are awesome as the same as Pure's tracks!
This is only a personal preference, but..."Orcus", in Pulse...one of the baddest tracks in WipEout history!
Final: Pure for me is an excellent game as Pulse they are 2 different games, and this makes me very satisfied.