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22nd September 2009, 02:27 PM
#11
If I designed a new team ship, it would have:
Shield ----- 2/10
Speed ----- 10/10
Handling --- 6/10
Thrust ---- 10/10
If there were a points scale that had to be matched, then I would up the shield to the required level, but leave everything else untouched. The idea is to max speed and acceleration through lightness, and to keep handling stable and aerodynamic resistance low by keeping control surfaces small, and "all-flying", which means that the entire control surface moves on a pivot and is fully streamlined. Only exception to that would be 'vertically' symmetrical airbrakes.
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