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17th September 2009, 02:06 PM
#4
I agree, the ship-ship damage is a joke, it should be reduced by a huge amount,
like 90%. Sometimes I'm between 2 ships and I lose ALL my energy in about
5 seconds, and also when I'm taking risks by Barrel Rolling at 15% energy and
then carefully avoiding all the walls, it's SUPER annoying to have another online
ship collide with you and then BAM.
Wall collision = it's fine, because at least you're in control, just play better and
the problem's gone.
Spectator = why don't they implement a smooth system? If the answer is:
because there is lag online and not enough information to know the exact
orientation of all the ships ... then I say: let's add a DELAY, even a 5 seconds
delay, to the spectator, so the PS3 can gather enough samples for each ship
and then accurately interpolate the intermediary positions and rotations etc,
then it will look super smooth, albeit with a 5 seconds delay that nobody will
care about (how can you even know that there is a delay!)
Last edited by Connavar; 17th September 2009 at 02:09 PM.
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