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Thread: Annoying things about WOHD that are not bugs

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  1. #4
    Join Date
    Nov 2008
    Location
    Belgium
    Timezone
    GMT + 1
    PSN ID
    Connavar
    Posts
    675

    Default

    I agree, the ship-ship damage is a joke, it should be reduced by a huge amount,
    like 90%. Sometimes I'm between 2 ships and I lose ALL my energy in about
    5 seconds, and also when I'm taking risks by Barrel Rolling at 15% energy and
    then carefully avoiding all the walls, it's SUPER annoying to have another online
    ship collide with you and then BAM.

    Wall collision = it's fine, because at least you're in control, just play better and
    the problem's gone.

    Spectator = why don't they implement a smooth system? If the answer is:
    because there is lag online and not enough information to know the exact
    orientation of all the ships ... then I say: let's add a DELAY, even a 5 seconds
    delay, to the spectator, so the PS3 can gather enough samples for each ship
    and then accurately interpolate the intermediary positions and rotations etc,
    then it will look super smooth, albeit with a 5 seconds delay that nobody will
    care about (how can you even know that there is a delay!)
    Last edited by Connavar; 17th September 2009 at 02:09 PM.

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