After some time of thinking whether pitching control affects the top speed or not, I've come to realize that it would be interesting to actually take the ships out on the racetrack and test it. MrSmadSmartAlex helped me in that. We used all ships on Moa Therma Black and Talon's Junction Black at all speed classes. The measuring place on Moa was the big loop part with the Magstrip, where we noted the non-pitched top speed, as the speed is the same as when not pitching on the non-magstriped spot. The other spot took place on the finishing line section of Talon, where we tested the pitch-down and (again) non-pitched top speed. Here's what we've come up with (speeds in kph aka Km/h, speed increases in percentage (%)):
Code:Phantom | Speed Stat No-Pitch Pitch-down Increase -- --------------------------------------------------------------------- Icaras | 10/10 793 810 2.099 Piranha | 10/10 793 810 2.099 Auricom | 9/10 790 807 2.107 Triakis | 9/10 790 807 2.107 Assegai | 8/10 787 804 2.114 EG.X | 8/10 787 804 2.114 Harimau | 8/10 787 804 2.114 Mirage | 8/10 787 804 2.114 Qirex | 8/10 787 804 2.114 AG-SYS | 7/10 784 801 2.122 Feisar | 7/10 784 801 2.122 Goteki 45 | 7/10 784 801 2.122Code:Rapier | Speed Stat No-Pitch Pitch-down Increase ----------------------------------------------------------------------- Icaras | 10/10 657 677 2.954 Piranha | 10/10 657 677 2.954 Auricom | 9/10 654 674 2.967 Triakis | 9/10 654 674 2.967 Assegai | 8/10 651 671 2.980 EG.X | 8/10 651 671 2.980 Harimau | 8/10 651 671 2.980 Mirage | 8/10 651 671 2.980 Qirex | 8/10 651 671 2.980 AG-SYS | 7/10 648 668 2.994 Feisar | 7/10 648 668 2.994 Goteki 45 | 7/10 648 668 2.994Code:Flash | Speed Stat No-Pitch Pitch-down Increase ----------------------------------------------------------------------- Icaras | 10/10 538 563 4.440 Piranha | 10/10 538 563 4.440 Auricom | 9/10 535 560 4.464 Triakis | 9/10 535 560 4.464 Assegai | 8/10 532 557 4.488 EG.X | 8/10 532 557 4.488 Harimau | 8/10 532 557 4.488 Mirage | 8/10 532 557 4.488 Qirex | 8/10 532 557 4.488 AG-SYS | 7/10 529 554 4.513 Feisar | 7/10 529 554 4.513 Goteki 45 | 7/10 529 554 4.513So as how it's seen in the above tables, we can conclude that the Phantom class brings the least pitchdown increase in top speed by 2.099 - 2.122 % (0.023% range) with 17kph boost. Rapier Class' increase ranges from 2.954 to 2.994 % (0.04% range) with 20kph of boost. Flash Class increases from evidently bigger 4.440 to 4.513 % (0.073% range) with a 25kph big boost. The slowest one, but with the most increases in boost is the Venom Class, where the range is from 5.521 to 5.625 % (0.104% range) with a 27kph speed boost.Code:Venom | Speed Stat No-Pitch Pitch-down Increase ----------------------------------------------------------------------- Icaras | 10/10 462 489 5.521 Piranha | 10/10 462 489 5.521 Auricom | 9/10 459 486 5.556 Triakis | 9/10 459 486 5.556 Assegai | 8/10 456 483 5.590 EG.X | 8/10 456 483 5.590 Harimau | 8/10 456 483 5.590 Mirage | 8/10 456 483 5.590 Qirex | 8/10 456 483 5.590 AG-SYS | 7/10 453 480 5.625 Feisar | 7/10 453 480 5.625 Goteki 45 | 7/10 453 480 5.625
One speed stat increases ship's top speed by 3kph in all speed classes. Also seems that the same-topspeed-stat ships have exactly the same top speeds.
I've also tried doing some rough maths to compare pitch and no pitch piloting.
Pitched-down Icaras vs non-pitched Goteki 45 on Moa Therma White (5.3km) at Phantom Class brings a difference of 0.78s in an average laptime (t=s/v !), where Icaras does a 23.56s laptime and G45 a 24.34s laptime. Let's see some more examples. EG.X produced a top speed of 787kph when not pitched down, and 804 when pitched-down. Outpost 7 White is 5.1km long. The laptime difference is 0.49s (22.84s and 23.33s laptimes). A Very minor difference.
Piranha(no pitch) vs Feisar(pitched), Tech De Ra White (5km). The laptime difference of 0.23s makes Feisar (3 speed points weaker than a Piranha) a faster one with pitching down.
Rapier class, Piranha(no pitch) vs Feisar(pitched), Tech De Ra White (5km). The laptime difference of 0.45s, which, again, makes Feisar a faster one with pitching down.
The same case on Flash Class brings the difference of a big 0.97s, where on Venom it brings even more than a whole second, a 1.46s!
Seems like the lower speed classes bring some more interesting statistics than Phantom does, which is IMO a nice notice, cause it makes the multiplayer game even more unlikely.
This study can clear up some dilemmas like "Am I really that slower with a Goteki 45 against a Piranha on the straights?" and make you do your final choice of ships. I still think that the Top Speed and Thrust ship stats are the most important and IMO, it's the best to aim for an "8-top-speed-stat" ships, because they still give a decent amount of thrust and make up a nice top speed/thrust balanced ship.
All-in-all, stats can't help you. You're alone on the track. The skill is the only thing that's important.![]()


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