10 things i loved in no particular order

1. on the title screen it says- "wipeout three title screen" epic lolz

2. tons of gameplay. the single race grid is amazing. but then you have time trial, loads of challenges, eliminator, and tournaments.

3. 8 teams with no "super" ship (a la XL/2097 piranha). every ship has a great design and unique color scheme. with a balance of ship types to fit your own play style, this was the right direction for the franchise.

4. i have now played every wipeout game in some form except 64. and every game has at least a few tracks that i hate. wipeout 3 is the only exception. every track has great personality and is enjoyable to race on. take near the end of sampa run for example, you take a sharp right angle turn and then drop down into this gully. its so urban, yet so organic. its so open, yet feels so constricted on the narrow track. and that open feeling is huge, neither of the previous wipeout games had sections like this, all of those tracks felt constricted in some form or another. every track in wo3 is this excellent.

5. the particle effects: the birds on porto kora, the flower petals on p-mar project, the fireworks on manor top, they all put such a huge smile on my face and made the game feel so natural.

6. the female announcer's russian accent. i love hearing her say "rockets" and "cloak."

7. the general hud and menu style was made of win. that black on grey in the menus, coupled with the font is something you wont see anywhere else.

8. watching several AI controlled ships bouncing off a force wall is always funny.

9. when you restart a race, it instantly restarts. even wipeout hd has a load time to reset a race, so that makes wipeout 3 the pinnacle of wipeout loading technology.

10. the prototype tracks. they have a great cel-shaded look and are nice rewards for completing a grid. when i am a famous eletro artist im going to do all my live stuff with the visuals being somebody playing the prototype tracks from wo3.

wip3out gets