Quote Originally Posted by lunar View Post
I agree about Pure Speed Laps, however the energy management in Pure`s TTs made it very interesting and tactical deciding which BRs to do because you couldn`t do them all. It was especially true on the classic 2 tracks - and dangerous when finishing the race with 0 pixels of energy left. Also there was an inherent benefit to Perfect Laps - more energy for BRs and faster times. It was good design and I think SL got it right first time. I remember having so many little wall hits on the last right of Odessa Keys and a great run ending in flames with the finish in sight.
Yep, agreed

Depleting ship energy makes whole race TT's interesting-- though IMHO Pure ****ed this up by making BRs take an absolute amount, rather than percentage, of the shield energy-- so that ships with high shields are strongly favored for whole race TTs in Pure. I'm glad that Pulse changed that.

For lap TTs in Pure, the depleting energy is just a huge pain in the ass IMO.

I kinda think that SL could have better distinguished lap vs. whole race TTs in Pure and Pulse. I almost think the games would be better if whole race TTs had NON-replenishing ship energy while lap TTs DID have replenishing ship energy, and that each type of TT had their own mode (Time Trial vs. Free Play / Speed Lap) that kept track of times separately.