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28th July 2009, 04:11 AM
#17
Side shifts went wonky again since 2.0 - they had just fixed it and my lap times got so much better - but sadly, is no moar.
The weird issue where I'll shift left - but the ship will go right is back. (and vice-versa) Seems to happen more when I'm doing more control inputs (recent barrel rolling and/or weapons activity seem to amplify this anomaly) And side shifts seem to have less effect on turning when successful - and they do miss intermittently.
I know most will write this side shifting business up to nit picking - but my racing style relies heavily upon side shifting.
I am happy with BRs being fixed - but I miss the good ole days when both worked.
Also noticed the smaller activation radius on the weapons / speed pads - but only seeing it on the new tracks. I'd have no beef - if not the other tracks still operate differently. Just too inconsistent. Wreaks havoc on your brain when trying to establish racing lines. Then you get used to it - and upon returning to original HD tracks, you waste speed trying to hit the old pads dead center. (if that makes any sense)
3 Lap VK Flash race - seen that a few times since 2.0 (not just Fury) - but I've yet to see any of those times post to the leaderboards.
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