WipEout HD version 2.0 was released just yesterday. The patch also includes
some (unofficial) changes to the ZONE mode. Here are some things I've spotted;
01: far-view is now as fluent as cockpit-view
02: the low-shield sound is back
03: less tearing at some well known spots
04: handling + controller update
10: not fully verified: the ZONE craft can take more damage
11: halo effect during color-scheme transition; removed
12: voice before start; removed
20: some bugs on low-shield sound
21: more polygonal aliasing
22: random huge frame drops now and then
more to come ...
Can somebody please verify point 10? I'm not quite sure about it. I hardly
noticed anything on Anulpha Pass (not the best track to test for such a thing,
for me), but I did some test-runs on Vineta K, Moa, and Metropia, and I was
just wondering why the shield didn't decreased as fast as usual when hitting
hard.




Reply With Quote
