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Thread: ZONE / Zone Battle thread of vEry awEsomEnEss

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  1. #2
    Join Date
    Nov 2008
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    ProblemSolver
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    WipEout HD version 2.0 was released just yesterday. The patch also includes
    some (unofficial) changes to the ZONE mode. Here are some things I've spotted;

    01: far-view is now as fluent as cockpit-view
    02: the low-shield sound is back
    03: less tearing at some well known spots
    04: handling + controller update

    10: not fully verified: the ZONE craft can take more damage
    11: halo effect during color-scheme transition; removed
    12: voice before start; removed

    20: some bugs on low-shield sound
    21: more polygonal aliasing
    22: random huge frame drops now and then


    more to come ...


    Can somebody please verify point 10? I'm not quite sure about it. I hardly
    noticed anything on Anulpha Pass (not the best track to test for such a thing,
    for me), but I did some test-runs on Vineta K, Moa, and Metropia, and I was
    just wondering why the shield didn't decreased as fast as usual when hitting
    hard.
    Last edited by ProblemSolver; 23rd July 2009 at 12:05 PM.

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