Quote Originally Posted by willsgb13 View Post
anyway, here are craft stats for wip3out; T = thrust, SP = speed, SH = shield, H = handling - - - >

feisar - T = 5, SP = 1, SH = 4, H = 4 total = 14
goteki45 - T = 3, SP = 2, SH = 4, H = 3 total = 12
auricom - T = 3, SP = 3, SH = 3, H = 3 total = 12
piranha-a - T = 2, SP = 3, SH = 2, H = 4 total = 11
qirex[rd] - T = 4, SP = 4, SH = 3, H = 2 total = 13
ag-systems - T = 3, SP = 4, SH = 2, H = 3 total = 12
assegai - T = 3, SP = 3, SH = 1, H = 5 total = 12
icaras - T = 1, SP = 5, SH = 2, H = 2 total = 10

right, so take a look at that. feisar lead the way with a total of 14 stats...funny that piranha only use 11 stats and still have a competitive ship, while icaras only use 10 for arguably the best of the lot.
Indeed, those numbers are very interesting.
As you've pointed out, the lowest point ships seem to be better than the higher point ships. I've always preferred a layout like this:

Code:
 
Craft______T__SP__SH__H__Total
Feisar     5   1   4  4   14
Goteki45   3   2   4  3   12
Auricom    3   3   3  3   12
Piranha-A  2   3   2  4   11
Qirex[rd]  4   4   3  2   13
AG-Systems 3   4   2  3   12
Assegai    3   3   1  5   12
Icaras     1   5   2  2   10
Quote Originally Posted by SonicChaos View Post
And it seems total points aren't a huge factor, it's where the points are distributed to that determines their usefulness.
Yes, it seems like it doesn't it?
But, instead of looking at that table in the way we were, let's look at it differently. Since Top Speed is king, we'll value those points as being worth exactly twice as much as any other points:

Code:
 
Craft______T__SP__SH__H__Total
Feisar     5   2   4  4   15
Goteki45   3   4   4  3   14
Auricom    3   6   3  3   15
Piranha-A  2   6   2  4   14
Qirex[rd]  4   8   3  2   17
AG-Systems 3   8   2  3   16
Assegai    3   6   1  5   15
Icaras     1  10   2  2   15
And now the teams seem more balanced, with Qirex showing a definite lead. No surprise that that's the ship to be in for eliminator.
I believe that the "Total points" are best calculated differently for each race mode, but by counting Top Speed as worth more a truer vision of the team balance can be seen.