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Thread: Your thoughts on the different ships in Pulse

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  1. #11

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    makes sense, although i'm sure the instructions say airbrakes, in pulse at least, don't slow you down? but certainly coming out of corners acceleration helps a lot. that applies more to the technical tracks, of course - on fort gale i'd say the likes of piranha and triakis will win out more then say metropia.

    and are those close observations of ship characteristics you mentioned - eg-x being faster then assegai and harimau turning tighter then assegai despite identical appropriate department values - consistently observed and were they spotted in multiplayer? have you any more? i would love to think that there are hidden values such as aerodynamics (probably unlikely) and weight (likelier and i hope they are there) that aren't made known but that influence the different ship's performances; if someone could confirm this or at least shed more light? also, have you observed any other nuanced differences?

    and i've already said this earlier, in this thread i believe, so trust me when i say this isn't a knee-jerk comment to those observations - but assegai aren't great for me on pulse! what you say there makes sense and is consistent with my experience of pulse thus far. and it's nice to see such a likeable team as harimau being better, even non-explictly and subtlely, then another team in a certain department. caeeeeeeeeeek
    Last edited by willsgb13; 18th July 2009 at 10:40 PM. Reason: adding commas in a couple of places for clarity of intent and expression

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