Quote Originally Posted by G'Kyl View Post
Back to topic: Just one more thought here. Am I the only one who'd like to turn collisions off for the sole reason that the respective physics model seem unappropriate to begin with? I mean those ships are, what, 15 meters long? Then why do they feel like 10 grams toys?
That was exactly my thoughts about this issue.

Let's say you take Auricom. This ship has a low coefficient of turning ability, its feels heavy. So if it has a lot of weight and mass to move around, it should actually be considered a heavy ship in WOHD physics, and having it ramming you with such mass and consequently gathering lots of velocity should send you disintegrating in a wall nearby.

Take this concept in account and apply it to Feisar. Being so swift would mean that the Feisar is the lightest ship around, no? It would be build taking in account that most materials should be light-weight to assure quick navigation when racing, right? It also means that Feisar cannot logically gather as much velocity as Auricom can, right? If all of this makes sense, at the best of my knowledge, THEN WHY THE HELL A FEISAR CAN RAM ME INTO A WALL LIKE IT WEIGHTS 50 TONS AND MY AURICOM IS MADE OUT OF PAPER?!?!?? >=(