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Thread: HD Fury Expansion Pack

  1. #581
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    I think the Trailer was online a bit earlier in the US. For the EU they needed
    to translate the description into many different languages first, or whatever.
    But what I don't get is why the trailer is only 30fps for the US boys 'n girls.
    I mean, it's a huge difference in quality!

  2. #582
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    Quote Originally Posted by ProblemSolver View Post
    the Trailer was online a lot earlier in the US.
    Fixed.
    And yes, huge difference in quality.

  3. #583
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    ProblemSolver - you didn't know that we Americans are so dumb, we can only register 30FPS and lower.

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    Speaking about Americans, youve docked your largest Aircraft Carrier in our harbour here (Fremantle), **** that thing is massive. Bloody American Sailors everywhere. You might as well call this city San Diego now.

  5. #585
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    interesting little piece of information here.

    http://ps3.ign.com/objects/143/14354339.html

    IGN's US site has got Wipeout HD Fury under it's "games of summer" section, and at the same time if you look down just a bit you'll see a release date: December 30, 2009.

    Dun know if its a bug, or what. But real or not, it's totally lame.

  6. #586
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  7. #587
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    @IH8YOU: True. xD
    I think SCEA has to save some bandwidth, whereas SCEE can spend
    bandwidth at will because there is almost nothing worth DL'ing from all
    the EU stores (modulo UK). xD

    Quote Originally Posted by Handmadelion View Post
    ... This definitely intrigues if not creates my photography interests with the amazing quality the game's going to come through at. ...
    Same over here. With Fury's new shadowing technique I think one can take
    more pleasing photos when compared to HD. I mean, look at all the photos SL
    has thrown on us. Quite nice! However, those jaggies have to be mentioned.
    The jaggies may also explain why the track-motion-blur filter was used a lot,
    and why almost all photos were downscaled from 1080p. I mean, it's an 1080p
    game, right?

    The following picture, taken from the Playstation blog entry WipEout HD Fury
    Expansion Pack
    , is currently the one and only 1080p picture (putting those
    ZONE and Zone Battle pictures aside) where the track isn't blurred.


    (click)

    With respect to HDs pre-computed shadows, these shadows look rather ...
    meh. xD Anyways, no one was complaining about the jaggies in the respective
    comment section of the Playstation blog. This shows that we are quite used to
    aliased shadows on PS3. But don't worry, in motion those jaggies are usually
    less noticeable (if they don't flicker from frame to frame).
    No matter what, the picture looks stunning!

    (commercial break)

    --------
    Join FEISAR, race for e-unity and become one of the best pilot on this planet!
    We offer great opportunities and a very efficient and unmatched AG craft.





    --------

    xD

    Quote Originally Posted by ProblemSolver View Post
    ... Hence, with Fury we now see shadows projected onto the surface of a craft,
    which is nice! But remember those jaggies, they are the price to pay for the
    added depth. The PS3s RSX simply doesn't have enough video memory to
    hold hi-res shadow maps. When in Photo Mode you will have to remember
    this! ...
    I want to add that there are various techniques for shadow mapping. Some
    techniques can compute a better shadow map (less aliased) for the same
    shadow map resolution, but for an increase in rendering time, than the
    standard shadow mapping technique. Three techniques are quite well known,
    i.e. the Perspective Shadow Maps (PSM), the Bounding Box Approach (BB),
    and the Trapezoidal Shadow Maps (TSM). TSM is the best one of those three,
    it does not only produce less aliased shadows, it even prevents the shadows
    from flickering once you move the camera and / or the objects. I hope that SL
    uses a variant of this technique. However, if you wanna have good shadows in
    Photo Mode, don't point the camera towards the sun or straight away.

    Well, I think that some people will start flaming about the jaggies when they
    start tinkering around with the Photo Mode. Mark my words! I simply wanna
    stress that the RSX has its limits and that SL may have done their best up to
    this point in time. Hell, the game is running in ten-eighty-p at sixty-fps with all
    the neat stuff going on. Never forget!
    Last edited by ProblemSolver; 6th July 2009 at 07:15 AM. Reason: An edit a day keeps the doctor away. :D

  8. #588
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    Quote Originally Posted by Handmadelion View Post
    interesting little piece of information here.

    http://ps3.ign.com/objects/143/14354339.html

    IGN's US site has got Wipeout HD Fury under it's "games of summer" section, and at the same time if you look down just a bit you'll see a release date: December 30, 2009.

    Dun know if its a bug, or what. But real or not, it's totally lame.
    Also says Release Date: Q4 2009

    But I'm sure it's soon.

  9. #589
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    Only the sunlight casts accurate shadows. Other light sources cast ugly shadows or no shadow at all. Check Metropia at the base of the mag strip for an ugly shadow, there are some also on the last turn at Metropia forward (where we have that framerate drop) and on Anulpha Pass. And on Anulpha Pass and Moa Therma for example, billboard or trackside objects light sources do not cast any shadows at all.
    Also I've seen only one unknown accurate shadow being cast on my ship, probably from some object on the track somewhere, also on Metropia at the base of the mag strip. It's nearly in the middle, once you reach it you will see a small line cast onto your ship with the same level of detail as sunlight shadows, only I have no idea where it comes from.
    If that's all changed with Fury, awesome. If we get objects to cast dynamic shadows, those blocky shadows fixed and the missing shadows added, cool
    Going back to the shadow thing, hopefully those blocky shadows on Tech de Ra are fixed before release because the ugly shadows I talk about earlier now have exactly the same detail level, and they do flicker. :s

    Here are the screenshots:

    Blocky shadow on Metropia (Base of Magstrip) and a few meters away everything is fine.


    Blocky shadow at last turn on Metropia and illustration that it's a specific light source casting it (I move just a few centimeters and the lighting on my ship completely changes, as well as the shadow disappearing)


    Unknown dynamic shadow (Base of Magstrip) Look at that fine shadowy line cast on the ship, it starts at the top on the right side of the ship and goes over the cockpit


    Blocky shadow on Anulpha Pass


    No shadow on Moa Therma


    Quote Originally Posted by djKyoto View Post
    Also says Release Date: Q4 2009
    omg, read this asap.
    Last edited by Darkdrium777; 6th July 2009 at 01:44 AM. Reason: Added screenshots

  10. #590
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    IGN has all its games set for Q4 wich don't have a specific release date.(and on dec 2009)

    It doesnt mean anything. I do think the releasedate isnt far away, cous the "marketing machine" is up and running now.(its missing a few giant billboards though...)

  11. #591
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    It sort of boggles my mind how you people have time to sit and look at shadows in so much detail are you playing at Venom lol?.... there are races to be won and battles fought!

    Shadows aren't something I've paid that much attention to, the rockets coming from the ship behind me now that's another story.

  12. #592
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    Studio Liverpools "Marketing Machine" - is it a 4 stroke, or do I still have to pre-mix my gas and oil?
    Last edited by IH8YOU; 28th May 2010 at 10:22 PM.

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    I don't know if those ships design screenshots are from the expansion pack, but at least, I think it will be (need some rework though).

    Problem solver, I don't understand some things you wrote like what it wrong with the Feisar logo? or why you wrote "does not match even remotely"?
    I though the "RETURN" button functionality was easy to understand, since the screen seems to display a sub-menu (MENU > SHIPS ELEVATIONS > FEISAR).

    Thank you for having pointed out the other incoherent things in this image.

  14. #594
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    I'm just chiming in to say that Dave's images have been created specially for the blog post. They are not shots of the new ship select screens.

    Thanks,

    Paul.

  15. #595
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    I cant believe some of you are actually complaining about Wipeout HD graphics, namely shadows... the game is one of the best looking games ever while moving, if not my favorite, do i care about the shadows in stills?

    Any news on Fury release date?

  16. #596
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    I like the new ship designs, but the thing is, I'm worried I wont be able to get in the feisar now without a leg up, what happened to the ladder?

    I thought them shots looked a bit off, the blocks in the top right to show what page your on has the highlight block missing.

    Quote Originally Posted by Hemicrania View Post
    I do think the releasedate isnt far away, cous the "marketing machine" is up and running now.(its missing a few giant billboards though...)
    Yea and a home space pilots lounge in one of the buildings on sol 2 overlooking the course.
    Last edited by akirapill; 6th July 2009 at 12:09 PM.

  17. #597
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    akiparill : you should read the rules of this forum before posting 3 consecutive posts in few minutes.

    Back on topic when I 1st saw the shadows from HD's ships i was stunned ( and i was not the unique one to be ), i remember it was seb climb forward run on a ps3 debug at SL headquarters 2 years ago. It was simply beautiful to watch, one of my best souvenir

  18. #598
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    Quote Originally Posted by Paul Tweedle View Post
    I'm just chiming in to say that Dave's images have been created specially for the blog post. They are not shots of the new ship select screens.
    I didn't though of it to be the ships selection screen (more a fury bonus/making of) but thank you for confirming what problem solver wrote.

    Quote Originally Posted by Nunalho View Post
    I cant believe some of you are actually complaining about Wipeout HD graphics, namely shadows... the game is one of the best looking games ever while moving, if not my favorite, do i care about the shadows in stills?
    When you don't look forward anymore, that's the beginning of the end.

  19. #599
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    Motormosagamannen and I were discussing / anaylizing the ships in great detail just last nite, and fact is, from the most recent photos i could find, they have LESS detail then the current lot of ships. I blew up the 1080 photos and tweaked them in photo editing software. My opinion right now: new tracks = win, new ship textures = meh. Just my .02 so dont kill me here.

  20. #600
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    Unfortunately ship design has too much impact on me, so I don't take Goteki45 anymore (last time was in Pure) because of its "2 raw beams linked together" style . With this new design, I'm totally satisfied !!!

    I don't care about the new Feisar design. I won't see it since I never look behind ^_~ (oh wait maybe I could see it if I look what is lying on the floor >_<).

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