@IH8YOU: True. xD
I think SCEA has to save some bandwidth, whereas SCEE can spend
bandwidth at will because there is almost nothing worth DL'ing from all
the EU stores (modulo UK). xD
Same over here. With Fury's new shadowing technique I think one can take
more pleasing photos when compared to HD. I mean, look at all the photos SL
has thrown on us. Quite nice! However, those jaggies have to be mentioned.
The jaggies may also explain why the track-motion-blur filter was used a lot,
and why almost all photos were downscaled from 1080p. I mean, it's an 1080p
game, right?
The following picture, taken from the Playstation blog entry WipEout HD Fury
Expansion Pack, is currently the one and only 1080p picture (putting those
ZONE and Zone Battle pictures aside) where the track isn't blurred.
(click)
With respect to HDs pre-computed shadows, these shadows look rather ...
meh. xD Anyways, no one was complaining about the jaggies in the respective
comment section of the Playstation blog. This shows that we are quite used to
aliased shadows on PS3. But don't worry, in motion those jaggies are usually
less noticeable (if they don't flicker from frame to frame).
No matter what, the picture looks stunning!
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xD
I want to add that there are various techniques for shadow mapping. Some
techniques can compute a better shadow map (less aliased) for the same
shadow map resolution, but for an increase in rendering time, than the
standard shadow mapping technique. Three techniques are quite well known,
i.e. the Perspective Shadow Maps (PSM), the Bounding Box Approach (BB),
and the Trapezoidal Shadow Maps (TSM). TSM is the best one of those three,
it does not only produce less aliased shadows, it even prevents the shadows
from flickering once you move the camera and / or the objects. I hope that SL
uses a variant of this technique. However, if you wanna have good shadows in
Photo Mode, don't point the camera towards the sun or straight away.
Well, I think that some people will start flaming about the jaggies when they
start tinkering around with the Photo Mode. Mark my words! I simply wanna
stress that the RSX has its limits and that SL may have done their best up to
this point in time. Hell, the game is running in ten-eighty-p at sixty-fps with all
the neat stuff going on. Never forget!![]()