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Thread: HD Fury Expansion Pack

  1. #421
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    One thing I'm wondering about after seeing that vid with the french dude that drives like a drunk grandpa with a severe case of nacrolepsia...

    Has anyone figured out how the unlockables on the ship select screen are supposed to work? All we see is that the two hexagons in the middle are the old and new models of the AG Systems craft. I can't come up with any sensible way of how the rest of the hexagons of the grid are unlocked and what they would hold...

    Any ideas?

  2. #422
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    already talked about.

    we think there are just new loyalty points to get, then, it's a normal selection screen, left and right for the team, up and down for the livery, no more L1 R1...
    upper are Fury ships
    under are HD ships + campain skin.

  3. #423
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    Oops, I guess I didn't read back far enough in the thread (or missed the discussion)... sorry about that.

    Anyway, thanks for the info, that layout actually makes sense!

  4. #424
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    Yo guys, can anyone please mention all the tracks included on the Fury update?

    Thanks in advance

  5. #425
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    Race:
    Modesto Heights [WipEout PurE]
    Talons Junction [WipEout Pulse]
    The Amphiseum [WipEout Pulse]
    Tech de Ra [WipEout Pulse]

    Zone/Zone Battle:
    Pro Tozo [WipEout PurE]
    Mallavol [WipEout PurE]
    Coridon 12 [WipEout PurE]
    Syncopia [WipEout PurE]

  6. #426
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    can't wait to play on those awesome tracks with transparent ground.
    we already see on vids, but i think we don't realize how much that will be good to race on them!

    i think i'll drive internal view a little more.

  7. #427
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    Quote Originally Posted by Darkdrium777 View Post
    Race:
    Modesto Heights [WipEout PurE]
    Talons Junction [WipEout Pulse]
    The Amphiseum [WipEout Pulse]
    Tech de Ra [WipEout Pulse]

    Zone/Zone Battle:
    Pro Tozo [WipEout PurE]
    Mallavol [WipEout PurE]
    Coridon 12 [WipEout PurE]
    Syncopia [WipEout PurE]
    Thanks man!

    I dont remember those from Pure though

    Edit, Now i do
    Last edited by Nunalho; 23rd June 2009 at 01:03 PM.

  8. #428
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    Quote Originally Posted by lunar View Post
    ... I agree with Problem Solver that the arrival of multiplayer Zone has been talked about for a long time and is fascinating. And it sounds a very deep and tactical experience which at crazy speeds will destroy brain cells faster than anything we`ve known before I suspect. ...
    xD Yeah right.

    But I got a bad feeling for Zone Battle coz lag may mess up this mode if SL
    hasn't implemented a good prediction where a craft (an oppenent) goes next
    until the next packages comes in. Imagine playing Zone Battle at SUPERSONIC
    speed. Network latency may spoil this mode. And what about the so-called
    Zone barriers? They can't even be predicted. I'm curious about how Zone
    Battle will work out at high speeds.

  9. #429
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    The one thing i know is if i play in a online race where are you in, i know the one who i won't win EVER.
    In any case, it will be hard that mode in online, reaching super phantom with people hitting you all time is a real challenge.

    By the way: Anything about the release date? July? August? I expect the first days of July.

  10. #430
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    @Cyberio: xD

    Considering the current HD online issues as well as the shuttering and tearing
    (framerate drops) in ZONE mode, which is *already* really distracting, makes
    me quite skeptical about Zone Battle. Anyways, I'm looking forward!

  11. #431
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    @ProblemSolver :

    what i fear is the zone to reach to win. imagine that this mode is played to zone 30?
    and in fact, the only one video we got about it shows that winning this game is really fast (less that 2 minutes)
    i hope it's because it was just a campain cell...

  12. #432
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    I didn't all read the topic, but have you seen ships have better statistics? Look this AG-Systems, with 80 points of speed and 95 points of thrust!
    http://www.servimg.com/image_preview...134&u=12067068
    Last edited by kaori; 23rd June 2009 at 09:26 PM.

  13. #433
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    yep, and much of us don't really like the fact that there are boosted ships.
    maybe because we don't know how SL will allow them on multiplayer...

  14. #434
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    @Spece2goin: Zone 30 equals SUPER PHANTOM. Anyways. lol

    Hopefully we can choose an arbitrary high zone such that on an impossible
    zone Zone Battle turns into last-man-standing. Would be awesome! Well, I
    wanna have a Zone Battle on Anulpha Pass, up to zone 100, with the top 8
    players in the world. Epic!

  15. #435
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    Thanks for all the vids/info included in this thread-- have been really busy lately and this is a nice way to get up to speed about Fury.

    June/July is an unusual time to release a new game or expansion because game sales tend to pretty anemic in the late spring and summer months, at least in North America. I'm kinda guessing this will be an August release though I really hope that I am wrong!

  16. #436
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    Will the zone battle be playable on every zone tracks ? maybe it has been optimized for the 4 new zone tracks ?

  17. #437
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    I think you can play it on all tracks. Would be pretty useless otherwise. Having special
    tracks will definitely help to gain a smoother experience (for a lot of people) of Zone
    Battle, at first instance.

  18. #438
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    I didnt realise new ship skins have increased stats.

    Surely the last thing an addon needs is to make the original content redundant.

  19. #439
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    Do you not see it as a natural progression? Would the teams not be constantly looking to improve their craft? I like this idea make it feel like teams are working away behind the scenes.

  20. #440
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    Yes that would make sense if we were watching this on TV like a sport such as F1 racing but it's a game and needs to maintain balance for the players.

    I'm all for the new ship designs but the improved stats should come with a cost say for example if a ship has improved speed/thrust it should lose a similar amount out of handling/shield.

    The way it's going at the moment the old ships will fall into disuse.

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