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8th June 2009, 09:43 PM
#11
After doing a 60 yesterday, I finally gave Chenghou Project a run for
its money. The most difficult part of this track isn't the hairpin as one
might guess, it is turn 1 the entire arc connecting start/finish with the
given hairpin. You need to steer the craft through turn 1 as stable and
precise as possible to perfectly set-up the craft to do the final sweep
around turn 2, the hairpin. At high speeds, the deal is to hit the outside
wall at turn 2 only once, as slight as possible, and as late as possible!
Of course, I assume that one can race all the other turns perfectly. Ah
yes, the final chicane to start/finish is quite tough, too, once entering
zone 55+, because you will fly straight into the tunnel leading to the
chican. Taking the chicane without damage is rather thrilling. Don't think
about whether you will go through without a scratch or not. You would
miss! The only thing that works is confidence! Utterly deep confidence!
Last edited by ProblemSolver; 9th June 2009 at 04:01 AM.
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