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  1. #11
    Join Date
    Nov 2008
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    ProblemSolver
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    1,335

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    After doing a 60 yesterday, I finally gave Chenghou Project a run for
    its money. The most difficult part of this track isn't the hairpin as one
    might guess, it is turn 1 the entire arc connecting start/finish with the
    given hairpin. You need to steer the craft through turn 1 as stable and
    precise as possible to perfectly set-up the craft to do the final sweep
    around turn 2, the hairpin. At high speeds, the deal is to hit the outside
    wall at turn 2 only once, as slight as possible, and as late as possible!
    Of course, I assume that one can race all the other turns perfectly. Ah
    yes, the final chicane to start/finish is quite tough, too, once entering
    zone 55+, because you will fly straight into the tunnel leading to the
    chican. Taking the chicane without damage is rather thrilling. Don't think
    about whether you will go through without a scratch or not. You would
    miss! The only thing that works is confidence! Utterly deep confidence!

    Last edited by ProblemSolver; 9th June 2009 at 04:01 AM.

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