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Thread: V1.40 tomorrow!

  1. #221
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    If your fast enough in Pulse you can outrun a quake, with only a gap of about 2-3seconds since the quake really only travels at rapier speed in a race at phantom speed. Also if your ahead and you have a quake you turn your ship around a drop a reverse quake at the opposition faces (leungbok), lol. No way to escape that. Reverse quakes in HD would just be insane, then you'll most likely get last place dickheads using them for the wrong reasons.

  2. #222
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    Quake speed has been increased in HD.
    I don't know anything about the distance.

  3. #223
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    Quote Originally Posted by SaturnReturn View Post
    Haydn - I just tested. Every single ship can do that shortcut from a standing start in time trial, where I believe the run-up is as short as it can possibly be. I also did it in single races from the back of the grid and that works fine too, as expected. It depends on neither ship choice, nor starting position, just practice.

    Anyway, it seems your grief is with those who do it on lap 1. I do it on lap 1,2,3,4 & 5. I assume that's ok right? Cool
    Clearly a better pilot than I Ill be quiet now.

    Quote Originally Posted by Sch@dows View Post
    I only use AP after being shot or quaked, because like the (cheating) AI, the AP is not affected very much ^_^
    I used to use my AP before i got hit, and sometimes wouldnt slow down at all. I swear 1.4s changed that, at least it seems to me. Occasionally ive used AP before getting hit by rockets and remained stationary for nearly its entire length.

    Theres no real point attempting to outrun a quake is there? You only get warned its coming if itll hit you. (alright thats not always the case, granted) but use use it immediately after you get hit

  4. #224
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    Hehe, I thought you might say that. But I'm not better than you at all. I've just spent more time on that one tiny bit of the game than you. Anyway, it bodes well for me if you can't do it. I think it's the best chance I would have at winning a race against you in a doubles match, where the carnage of a full 8 player game on v1.4 is largely not present and solid consistent racing is king.

  5. #225
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    they should make a Wipeoutzone flag exclusively for us XD .... jk jk, lets fix the stuff we got already!

  6. #226
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    Well I just had a session where Goteki felt like FEISAR handling wise and was being beaten off the line very easily. I'm pretty sure the game is messing up ship skins somehow, e.g. applying Goteki's skin to FEISAR when I select Goteki. It could be the same thing that's causing SL/TT ghost issues, e.g. Icaras ghost to appear as Goteki.

  7. #227
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    Quote Originally Posted by blackwiggle View Post
    Try surfing a Quake and think you got away free only to run into a bomb that will stop you dead.
    Jabberjaw/Art will confirm that arse of an event.
    the bomb the quake itself could destroy if it reached it... too bad.

    anyway,
    the quake wave stopping right at the tail of your ship is a good extrem feeling! ^^

    and sometime, you'd better dive on the sides (Sol2 or Chenghou) than take the quake...

    have you ever dodge a missile too?
    using lateral move at the last moment seems to be effective, especially in a turn,
    the missile just miss you and go forward... and it's funny when someone else take it...

    i'm sure there are plenty of other stuff like this.

  8. #228
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    Quote Originally Posted by SaturnReturn View Post
    Well I just had a session where Goteki felt like FEISAR handling wise and was being beaten off the line very easily.
    The races I shared with you yesterday was wierd as **** The handling felt exactly like whenever a new release is out and everybody and their mother is trying it out. Vista pads in abundance as well.

  9. #229
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    From my point, the most annoiying thing is being pushed by other ships (i use the AG-SYS), even Feisar or Icaras which seems pretty light.

    I can't fight being pushed, and why I try to push them ... nothing happen u_u

    I'm wondering if this is because, in 1 player mode, the AI is set on a course and won't change, and on multplayer mode, other ships are considered as AI piloted ships although the directives come from the network (plus the fact that with some lags the other player may have taken a course where I wasn't displayed yet on his TV).

  10. #230
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    I thought that having better internet connection would get rid of some bugs.
    A few days ago, my ISP secretly upgraded our connection from 1.3MBps to 6MBps.

    Well, the bugs are still there. And the collisions are worse then ever. You just got to love how Goteki (Two bricks + 1 egg in between) gets pushed around like if it were papier maché by Assegai (Two sheets of metal + a cabin).

    Thank you SL for your glorious netcode

    /sarcasm

  11. #231
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    The ramming thing is old school. It was always annoying but not so much as now with the multitude of issues that occur on top of it in every single game session. Tonight quakes seem to be more abundant again, but the warning that they are coming is completely non-existent. But why does the abundance of quakes not clear the abundance of bombs on the track that you become confronted with any time you get out in the lead. It's especially annoying when you just battled your arse off trying to stay on the track with 5 ships trying to show you just how much they love you, in that way. Stupid stupid game (that I love so much etc).

  12. #232
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    Agree.

    Tonight I was angry because the track was covered by mines and bombs. But what i was angry for wasn't their number (well a little) or their life time, but the non-existant warning -__-'

    The game has put an end to my pain by crashing the console (controller and P button doesn't do anything) after I win an easy race (opponents lvl 1 & 2 u_u) passing the line and looking behind me.

    tonight was not a time when I could have say "That's why I love this game"

  13. #233
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    TarotCardKiller also had the game crash when he was looking back at the end of the race. I thought that was an old bug that used to occur but was fixed.

  14. #234
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    I had an AG handle like Triakis for an entire tournament last night as well as BR's that refused to work.

    It's like the handling stats for one craft is being assigned to another.
    I've had it that AG was handling like Fiesar ,very twitchy.

    I'm sure this is what's happening

  15. #235
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    FW 2.76 is out.

    No idea if it will do anything to WPHD.

  16. #236
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    I had the same problem with BR until I saw that the host have disabled them ^__^'

  17. #237
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    so that is what is going on. I had an feisar blowing my ag off the line. It actually seems like this happens one way or the other every time I play online. When I pick an AG, I want to play an AG, not a triakis, or a feisar, or anything else. That must be part of the reason it is hard to hit lines after practicing off line first, then going on, and you are really using a different ship

  18. #238
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    Good i thought it was me for a bit. I found myself swearing at the TV because the bastard ship wasnt BRing, or the **** did it just when i touched the ground, and lost 15% energy for no ****ing reason. Not happy.

  19. #239
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    Quote Originally Posted by JABBERJAW View Post
    so that is what is going on. I had an feisar blowing my ag off the line. It actually seems like this happens one way or the other every time I play online. When I pick an AG, I want to play an AG, not a triakis, or a feisar, or anything else. That must be part of the reason it is hard to hit lines after practicing off line first, then going on, and you are really using a different ship
    Exactly. I used Icaras offline, but found that in online races, top speed doesn't count that much (unless your 1st way in front of every one). So I switch to AG-SYS which is more balanced (especially the shield n_n) and count on objects/weapons instead.

  20. #240
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    the thing wich piss me off completely is when im joining some tournament/single race,and im dying in those races not because im bad in HD ,just because pads with weapons/turbos not working as they suppose to work so im not able to get back my energy on safety level , im using goteki45 all the time wich has energy rather sucks but im able to race that ship very good im a big fan of wipeout since 2097 and my onlline experience started to frustrating me with HD i really love this game after all but why since september 2008 SL did nothing with that issue wich was from the begining ? I bought Playstation 3 for 2 games :WIPEOUT HD and MGS4 ,Metal 4 is great but HD is much better ,much,much better in terms of people who likes freaking speed experience and online first time in wipeout history we have online on big screen in HD why do we have to have that online play weaker then any other online games?
    its 1.40 right ,why ,why its not fixed yet
    At the moment Wipeout HD is for me only reason to fired up my ps3 and im jumping straight
    to online and what i get unfair race.
    Really big respect from me to SL this is really great game I really hope they will be working on this issue,I dont want to race with weapons off races in order not to have problems.
    Last edited by emwu23; 16th May 2009 at 06:53 PM. Reason: errors

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