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10th May 2009, 07:03 PM
#11
12 ships is already a lot i think.
If you compare with other unrealist games, there may be more vehicules but each one is set for a particular "league". So each véhicule cannot take part in every races/league.
And in realistic games (GT & co) they modelize existing vehicules but differences between some of them are nearly inexistant apart from the design.
And wipeout policy doesn't seem to be to create several designs for each caracteristics (well ... don't count Harimau >_<).
More skins would be simple, as the skin editor. But more ships ... I don't see why.
@ProblemSolver > it makes me remember a track in the first wipeout, which took part in an icy environment. The track divides into 2 roads 2 times during the lap, and each section is not symetrical to the other. On the contrary, one is longer but straighter (good for high speed), and one was shorter but with more hairpin-like corners).
Expert will probably recognize the tracks i speak of.
PS : despite it's not in the WipeOut spirit, I would like tracks which leave the urban style and takes place in nature, in order to complete the existing environment. Pitch is not very used in urban tracks but could be very usefull on wild environnement.
A virtual track could be also very nice.
In fact, those talks make me remember of the Cyber Formula 1st season spirit. With Nature, Urban (sometimes both) and even virtual tracks.
Last edited by Sch@dows; 10th May 2009 at 07:08 PM.
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