What the hell.
Today marks the first time I've actually rage-quit wipEout (after the race was finished, mind you...) - seriously, 1.4 has now finally f-u-c-k-e-d the game for me too.
Granted, the stutters are gone, but the rest is a complete mess.
I've had 1 race on Chenghou R where I was getting only shields and quakes on every pad! Had about 20 quakes during the whole race! Unfortunately (or fortunately for everyone else) I was in front! So the randomness of the weapon pads is definitely broken.
Also, today for the first time I was not able to pull off BRs even though I wiggled the damn stick at least 4 or 5 times as many as needed for a BR (big jump on Chenghou, boost jump on Ubermall, plenty of time). Never had that before, not even when everyone was complaining about it in 1.3.
And then what THE HELL did they do to AG-SYS?!?!?! They've made it even stronger?! Are you effin kidding me? I've had numerous bumps with AG-SYS tonight, and EVERY SINGLE ONE of them ended with me being thrown completely off my line, more often than not helplessly dragged into a wall, while the AG-SYS seemed to even profit from the contact, overtaking other ships in the process! Can you say uber-ship?! SL definitely need to fix this!
As for me, I refuse to do any more weapons on races in the near future, this is just BULL.
habib angry.
I had a partial race last night [I quit because there seemed no point carrying on] where NOT ONE weapon pad worked for the first lap and a half.
Ubermall,got turbo start and ahead,run over one of the pair of weapon/speed combo-nothing,still ahead run over lone weapon pad-nothing,turn right, run over weapon pad-nothing,first over chicane run over weapon pad-nothing,going around right over weapon pad -nothing,right left combo onto home straight run over both weapon pads -nothing.
Lap two still ahead,run over pair of speed weapon pads OH what's this I actually got one -Don't be stupid- I get the sound that you do when you are supposed to get weapons -BUT NO WEAPON,still ahead [a rockets flys passed me -they are working,why not for me?] run over lone weapon pad -NOTHING.
Then the rest of the field had caught me up,got missiled ,shoved,mined and bombed -shield energy 7 .
No weapon pads available,let alone,FUNCTIONAL.
Quit race in disgust.
I can report that there were also no glitches during the time I spent online,but I'm with elhabib on this one.
And while AG-Systems might be causing problems for him when they bash into him,the handling response of the craft differs [a lot stiffer and less responsive] the vast majority of the time,this has been the case since 1.30.
So have the even increasing amount of game freezing,that now happens at the drop of a hat.
That never used to be the case prior to the 1.30 patch.
Last edited by blackwiggle; 8th May 2009 at 12:06 AM.
yeah i believe i was racing with you blackwiggle and was experiencing the same issues until i was finally just disconnected from the account i thought was working now...
Hehe, as much as I hate saying it I also noticed some of the stuff that people have complained about with the 1.40 patch.
* Weapon pads seems to be broken more often even though I don't have any connection problems and playing vs people close to me
* Collisions with AG-Systems really sends my Harimau\Assegai flying
* Crashing into either side of the finish line wall at Phantom speed sent my craft flying straight up, also made me loose my nr 1 spot. This might be random though, and not only a 1.40 issue, wish I had a video of it.
Apart from that, the game is alot more playable now that the stuttering has gone away![]()
Thank you for Paul.
I want to ask Paul a one question. I have a US version and Japanese version,
but I usually play in US versions(v1.40). However, the friend having a
Japanese version is v1.30. Is there the update plan for Japanese version?
Or is it a problem of the SCEJ?
More about weapons changes...
At first I thought it was in my head - but today I played 1.26 then immediately updated to 1.4 and played the same tracks / classes.
Apart from the timing / persistence - mines are physically bigger and/or their blast radius has increased. I played a track on 1.26 and had mines dropped in front of me - then on the same track in 1.4 - WOW it was obvious - they actually are a bit larger, and definitely harder to avoid.
Rockets do hit harder in 1.4 - but they also hit wider - as they have a wider "kill zone" - then earlier on. (easier to hit a target)
Outside of weapons - side-shifting seemed to have a larger effect - in 1.4 it seemed to be a smaller shift. Either that, or the side-shifting was more responsive earlier?
BRs - we all already know - but if you want to appreciate how easy they are - take a stroll down memory lane.![]()
I am starting to see much more here now, what is happening that is. It is NOT a barrel roll problem. I generally have been playing tt alot before going online, and have always done so. When the game first came out, I could switch fairly easily, however there were slight differences, where the handling seemed to MISS inputs sometimes, not just barrel rolls, but turning and braking. This was so minor though, that there was really no problem at all. I have played 1.3, and now 1.4 enough now to see, that there are much larger sections of time now, where the inputs DO NOT WORK. You can overcome this, most of the time, but sometimes have you ever gone around a corner, braked, then double tapped, as you always do on that turn, go through the turn in the middle normally, BUT THIS TIME you are just riding the wall, for really no apparent reason,then oversteering to get back where you belong, because the cpu has caught up, and is trying to perform your last 3 movements, it almost feels like AUTO ASSIST has kicked in slightly. I am thinking this is lag. The cpu cannot keep up with the action with the additional content (which I still believe is spectator). this is also why I believe weapon pads are not working ALOT of the time now, and barrel rolls are roughly 35% of what I can do in TT. This is not as fun as before, PLEASE get rid of spectator, or at the very least the option to not allow people to join mid race or something. I believe the reason barrel rolls are affected the most, is because it is a 3 movement thing. IF it misses one, it is back to square one, and it also seems that if you do it too fast, it doesn't work at all sometimes, even if you did the l-r-l five times, it still doesn't work. I have noticed that slowing down the BR on big jumps allows for very high percentage success, but all the small jumps you cannot do this.. sideshift is not affected as much, because you sometimes just hammer on the button, and it is always the same button, so if the cpu misses an input, it gets the next one.. In short, There are all of these problems that seem different, but it is really all the same problem.
What I would do:
1) Keep lap amount option
2) keep assist option
3) add a time trial race, this way people can race eachother without all the other stuff going on, and the game will probably run smoother and still get a turbo per lap. This was fantastic in wipeout pure.
4) Weapons slow you down way too much, one good hit, you lose if the other person race well, no matter what you do. the entire race is about the battle, not about the driving skill of the racer. I was riding the wall like an ass tonight in one race against blackwiggle, he was doing fine, stayed close enough because it hardly slowed me down, and hit him with a quake, and won. He should have easily won that race. I know this could be tweaked. Heck, the weapons keep changing for whatever reason, so why not this?
5) take spectator mode out and burn it. I don't want all of my races to have to be invite only. good idea, but it is not working in the game.
I was racing blackwiggle tonight, what the hell with the ag sys. I was getting pounded all over the track by this ship, even though I was using the same thing. It seems like maybe the cpu is making the ship behave like assist is on for his ship, even though it was not. It was like hitting an autopilot ship in xl.
Last edited by JABBERJAW; 8th May 2009 at 04:45 AM.
lol i haven't even downloaded 1.4 yet, and I don't think I'm gonna bother. WOHD seems to be turning into a joke, it's sucking more and more at every turn.
I've gotta sit down and practice for the tourney at Al's place in june, so I'm gonna spend time playing the older games for a while... you know, the ones that were actually good?
We must of raced at least 30-40 Chenghou reverse races.
70% of the time my AG handled fine [Well it was only the 2 of us racing]
The other 30% my craft felt to pilot,just how it must of looked to you ,[Semi Autopilot]
A weird "Not quite in full control"or "Stiffness" type handling,I tried to adjust for it but cornering was usually late due to a slowness of the controls to respond.
It's almost like a Front Side Bus bottleneck you can suffer on a computer.
I'm starting to wonder if people like me who remap their air brakes from L2 R2 Analogue to L1 R1 Digital, and, likewise use the D-Pad digital V's Stick Analogue are the ones who tend to suffer this problem more.
I couldn't in all honesty test this, as my prowess using the stick is far less than equal to when I use the D-Pad,and my hands cramp up when using L2R2 for the Air brakes.
AG-WOLF
1.40 fixes the glitches,that's great,but that's all it fixes,these problems [and others] that Al and I are describing are caused by/since the 1.30 patch.
They didn't exist before then,well not to the magnitude they do now.
Last edited by blackwiggle; 8th May 2009 at 06:25 AM.
1.4 is better. It solves the lag online. Doesn't solve ramming, but w/e.
Just to let SL know that in times when WOHD (1.4) bashing seems to increase (no offence here!) I'll still play this game online. Even that there are annoying things in WO I try to adjust to it. So plz do not stop your efforts to address the 'issues' and keep the franchise living - and I'm really looking forward to the DLC.
Agreed. SL can only adress so many issues at once. and of all of them the Micro freezes seem to have been causing the most problems with our racers on WOZ. They already addressed the BR problem and stated they are trying to fix it.
These things take time. Dont lose heart in SL and Wipeout HD!
I'm not active on WOHD at the moment but having read through this and similar threads, I wanted to comment...
While it's cool that modern consoles allow digital distribution of patches and updates to games... and I really am appreciative of SL's continued involvement with WOHD... I would probably prefer the "old school" style where the final released version is the final released version, period.
Maybe it's not a big deal for RPGs or adventure games, but for games like WOHD.... games are really pushing the hardware, and where a small bit of lag and framerate-drop seem to strongly affect control... it doesn't seem worth it, to me.
Maybe I'm overly pessimistic and perhaps everything with WOHD will be sorted out quickly though![]()
JABBERJAW: we got the same conclusion, that the game is missing inputs,
actually I originally said this when 1.30 was released.
CPU might be overloaded or framerate going down, then the game skips some
inputs to keep the framerate, no idea how it works, but: it also happens
OFFLINE, try a few Single Races and you'll see.
Indeed, I seem to be mistaken. Been searching for the post I thought I had seen (in my mind) but since I cant find it...Sorry about that
However, the weapon changes are obvious. No doubt, the rockets grind you to a halt for much longer, the leech beam is now actually useful, mines have a brighter glow etc. I like most of the changes though, except for the rockets.
The leech beam is a real sucker now
I was boosting while being leeched and the contender still managed to zoom past me!
Any chance this patch fixed the problem with the people who were "randomly banned" from the online game (for lack of a better description)?
Yes, like I wrote a few posts up, I must have been mistaken and I sincerely apologize for not looking this up properly before posting.
I was convinced I had read a post, either here or on the playstation blog, where someone from SL or SCEE confirmed these changes.
I dont make a habit of stating things "on a whim" so this is a lapse in judgement on my part.
Its great that you guys are taking the time to speak to fans in these forums so, again - sorry and do keep up the good work!