Page 28 of 87 FirstFirst ... 182425262728293031323878 ... LastLast
Results 541 to 560 of 1725

Thread: Random HD Questions that don't need a thread of their own.

  1. #541
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
    Join Date
    Dec 2008
    Posts
    3,393

    Default

    i suppose if you wanted to test it you could go to anulpha and see if you gain any time by missing the pad after the start line. you get me?
    probably won't work that well but it's all i have

  2. #542
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    It changes nothing. As I said, WipEout PurE is the only game where the speed pad takes precedence over a turbo. In WipEout HD and as far as I know PULSE, turbo takes precedence.
    You will reach about 1200km/h no matter when you launch the turbo, before, on top or after a speed pad. The turbo cancels the speed pad effect.

    I suppose Chris Roberts can come and confirm or not, but that's what I see when I do it on Anulpha.

  3. #543
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,115

    Default

    I noticed an almost braking effect when turboing over the speed pads on the Anulpha overpass,the momentum gained by the turbo seems to be halted and then gained again when you hit a speed pad,but not to the extent that you would expect.

  4. #544
    Join Date
    Sep 2008
    Location
    Lausanne, Switzerland
    Timezone
    GMT + 1
    PSN ID
    knaeg
    Posts
    23

    Default

    Sorry to bring this up again, but has anyone else noticed that the pilot in the blue Harimau craft doesn't have a skin, only shaders?

  5. #545
    Join Date
    Apr 2009
    Location
    Paris, France
    Timezone
    GMT + 1
    PSN ID
    Spece2goin
    Posts
    263

    Default

    I don't know, i just used it only online, and didnt see the pilot yet.
    I got to take a photo to see it. Anyway, this skin is nice.

    To reply about the speed pad topic, i know that the first pad on anulpha pass at start gives you serious advantage, especially if you manage to take the weapon pad, and the 3 pads in the curve just after.

    About start, i noticed some player launching their crafts very fast, and get the first place from the 8th in less than a second (they are launched much faster than anyone getting a turbo start)
    Maybe it's an abuse, or something like that.
    But does your speed at start depend on the timing you have (in case you make a turbo start)?

  6. #546
    Join Date
    Dec 2008
    Location
    USA (Lowell, MA)
    Timezone
    GMT -5
    PSN ID
    LOUDandPROUD
    Posts
    768

    Default

    When people launch ahead of you like a rocket off the start line, it's generally due to lag. I've heard of glitches where people will start the race with a weapon (which could be a turbo) too, so that could be another reason, but I think that rarely happens.

  7. #547
    Join Date
    May 2006
    Location
    Melbourne, Australia
    Timezone
    GMT + 10
    PSN ID
    radiumx
    Posts
    1,500

    Default

    Sometimes the start is delayed on someone else's screen - this time difference is recalculated at the end of the race but the weapon pads lost are not!

  8. #548
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Yes sometimes the start goes:
    "BIP... BIP... BIP... ... ... GO"
    instead of:
    "BIP... BIP... BIP... GO"
    and it throws me off completely, I miss the boost start and the others are way ahead of me then.

  9. #549
    Join Date
    May 2008
    Location
    Perth, Australia
    Timezone
    GMT + 8
    PSN ID
    KIGO1987
    Posts
    3,303

    Default

    I get that all too often.

    Followed by a massive yell from my side at the TV screen.

  10. #550
    Join Date
    Jun 2008
    Location
    rennes, France
    PSN ID
    chboing
    Posts
    197

    Default

    they do that into formula one races too.

    5 red lights lite one after the other, then when they are all lighten up,then they wait for a random time between something like 1 to 4 seconds
    and then all lights go off, and cars go on

    i like it this way, would be cool to make it the same into wipeout ! that way you cant start your race with you eyes closed ...

  11. #551
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Boost start is timed with the Go. It's a really bad idea if you do that, because you have to time the button press with something completely random.
    If boost start was to return to the way it was in the PS1 games, then it could be possible. Still it's not the brightest of ideas IMHO.

  12. #552
    Join Date
    Jun 2008
    Location
    rennes, France
    PSN ID
    chboing
    Posts
    197

    Default

    well, at least it give starts an interest. Cause with fixed time values, everyone is able to make a boost start 95% of the time, and the only differences at start are due to ships. goteki are in front, icaras are at the back ...
    with a random thing. You'd have to be much more concentrated @ start to make a boost start.
    Or maybe i did not understood what you meant darkdrium ?

  13. #553
    Join Date
    Jul 2007
    Location
    Montréal
    Timezone
    GMT -5
    PSN ID
    Darkdrium777
    Posts
    4,553

    Default

    Boost start in PurE, Pulse, HD: hit X with GO.
    Boost start in WO1, WO2097, WO3 (WOFusion?): get thrust level two bars below max and wait for GO at that level.

    If boost starts remain the way they have been for the last three games, a random timer is bad, because it's no more skill in timing it, just luck that you push the button at the same time it randomly says GO. Isn't the game already luck based enough?
    If boost starts goes back to the way in PS1, then it is skill holding thrust meter for as long as necessary to get the boost start, and I have no problem with that really.

  14. #554
    Join Date
    Apr 2003
    Location
    Florence, AL, USA
    Timezone
    GMT -6
    PSN ID
    blinky77
    Posts
    1,926

    Default

    Maybe if you do it like WO1 boost starts which are hard as **** but leave no margin for error and thus require greater skill to do it right. Everything after that is still really easy if you've played Wipeout even for a short bit.

  15. #555
    Join Date
    Apr 2009
    Location
    USA
    Timezone
    GMT -6
    PSN ID
    DividedXZero
    Posts
    198

    Default Searching for a pilot...

    Alright, i'm switching the subject (this is a random thread right?)

    Just read the doubles ladder thread, very cool concept..(plust it requires skill and coordination, pointless and frustratnig to shoot weapons at your team mate)

    So....Where can i find a pilot to partner up with?
    Should i even try or would i be out of my league here?

    I've raced a few of you here, (LoudandProud,Blackwiggle,Darkseid,Connavar, etc.) but not sure what level of players the double ladders consists of.

    Well your feedback is appreciated guys.

  16. #556
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,115

    Default

    Pretty much the level of the players you mentioned and quite a few above,depends how and if you can work as a team,also if weapon hints are on or off.
    A good warm up prior to the races is a must as well

    I'd just write down the names of the pilots that are already teamed up [first page of the doubles thread] and canvass those that might be on your friends list or that you have raced against that are not already involved in it.
    Just post in that thread that you would like to participate and are looking for a partner if you can't find somebody,you should get a bite.
    Last edited by blackwiggle; 8th May 2009 at 03:35 PM.

  17. #557
    Join Date
    Apr 2009
    Location
    USA
    Timezone
    GMT -6
    PSN ID
    DividedXZero
    Posts
    198

    Default

    Will do blackwiggle..

    On a separate topic, while searching for a song...

    Wipeout with only side shift + frequency (the game)=

    http://www.youtube.com/watch?v=DuRmxQhLyHU ?

  18. #558
    Join Date
    Apr 2009
    Timezone
    GMT + 1
    PSN ID
    jan709
    Posts
    131

    Default

    a random question: any news about the downloadable content for wipeout hd?

  19. #559
    Join Date
    Jan 2009
    Location
    west midlands
    PSN ID
    silverfoxy
    Posts
    338

    Default

    I have a random question about respawning online after you have been eliminated.

    Usually once you have been eliminated whether by weapons or by crashing into the walls it will take between 2-4 seconds for your craft to come back.

    I've noticed that if you have swallowed a load of mines your craft takes forever to get going again even after respawning but thats not my main point.

    Occasionally (very occasionally unfortunately) the craft will respawn immediately and lose you half a second maximum. Happened to me last night in the WC qualification on rev AP and I was able to fight my way back to middle of the pack.

    So why does it not respawn immediately all the time then ??

  20. #560
    yeldar2097's Avatar
    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
    Join Date
    Dec 2008
    Posts
    3,393

    Default

    i'm not sure if i've ever experienced that, i find that the time i lose depends on where i get destroyed and where i get placed on the track (same place/miles back etc...)

    intereseting question, i don't have an answer unfortunately

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •