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Thread: Pulse PS3 Pre order!

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  1. #14
    Join Date
    Feb 2002
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    1) "allow light non-penalizing wall-scrapes if the person hasn't really run their ship into the wall roughly (ie: does not deplete shield, does not adhere your craft to the wall like velcro)

    3)- get rid of all areas which make your ship jump straight up in the air after hitting some kind of invisible obstacle on the edge of the track

    2)- and shorten the ungodly long weapon recovery time so you're not stuck at a complete stop after hitting mines or getting shot at..."



    1) Eric, for number 1, I agree a light scrape should not slow your ship down much, but LIGHT being the main issue here. I have been watching people in online races smashing their ship into walls sideways, and getting out of some sharp turns just as fast as I was doing a perfect turn, without hitting( this is exactly like fusion btw, and why I do not play that game anymore). This was extremely frustrating. Even in pulse, good racing was REQUIRED to win a race. This is basically written to make anyone be able to be not just good, but great at the game, and it comes down to just weapons, when you use them, not how well can you fly that ship. So I agree, but hard hits NEED to slow the ship down considerably more, maybe like pure. Steering is in your control, so you need to be rewarded, and punished more for how you do that, which leads me to number three


    3) yes, I agree, not only do mines slow you down to a stop, like some other weapons, but these fing things deplete your entire energy bar in one foul swoop, for a nice double wammy. I would like the acceleration for your ship after a weapons hit to be considerably faster, faster than a wall hit. Why? because it is not in your control for the most part, and with 8 people racing, it is downright awful. Even with two players, if player one can get that set of mines set up because their ship has better acceleration, it is game over for player two, if player one is fast. Not right, one weapon hit, race over? I would also like the weapon hits in general to slow you down less, as they are not in your control, and after even two weapon hits, wouldn't it be nice to still be in the race if you race well? Now that isn't the case. Generally, one person gets away, drops their mines/whatever and everyone else in left battling for second, even if player two is a slightly better pilot than player one, player two now has to contend with player three, throwing quakes that now do not catch player one, only player two. very frustrating, especially combined with the easy wall riding technique

    Solution: Make weapons slow you down some, but make the weapons more about energy management (which they are already, but the massive slowdown from them needs to be taken out).Maybe have mines take off less energy as well. Also, have those mines/bombs blow up after 5 seconds on sitting there. Why should the leader of the race be running into bombs/ mines, because they are in first place. They shouldn't be punished for being in that position, which is how it is now. I know this would get me further behind at this point, but I'd rather try and catch a better player from driving skill, rather than some lucky weapon hit on them.

    2) ship going straight in the air is annoying. I know where the spots are, and why they are there, but they are more of a nuissance than anything else.

    Own note: HD's handling for the three newest wipeout versions is quite good, way better overall than pure or pulse. If they just fixed those two main points, I would probably play it long into the future. I don't know how they would add these features in without wrecking the records already in. Maybe adding an expert mode, where all this stuff was put in if selected, OR perhaps, they could add the ZEN speed class, implement these changes directly into that one speed, and keep everything else as is for the records sake. Anyone who wanted super speed with walls actually slowing you down could get it, those who didn't could continue to play phantom.



    I just looked at the title of the post, eric got me going What the heck is going on here? Why can't there be some kind of announcement? Something is happening, amazon wouldn't put something up there if they hadn't been contacted. does sony think it is more important to contact amazon, that the people that will actually buy the game? that being said. IF it comes out, it will be in the tourney, that is 7 days pre tourney, so if I get it soon enough, I'll beat it and put it in as one of the tracks maybe, or possibly at the end
    Last edited by JABBERJAW; 28th April 2009 at 03:40 PM.

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