Same here. And it's obvious - you are (not) rambling with the other contenders, do (not) have to share the pads, got (no) impact from a bomb explosion which you never triggered... all this improves your lead or cuts more and more of your chances to take the lead.
Then - what could be done to avoid this? How to beat the best? By learning the track design, knowing the perfect racing line, discovering shortcuts, efficient barrel rolls, gaining experience by practising again and again, trying another craft which might fit better your needs and on? Like the best did? I guess yes - and that also made them the best. Also the weapons are well-balanced - we have bombs and mines for people behind us - and missiles and quakes for people in front of us. We have also turbos and autopilots to catch up. All in all it's quite ok.
It's the old problem of every online game - like 3D shooters or else also: there are simply gamers out there who are (a lot) better than others. In Q3A you can give handicaps, resulting in having less health than others. So weapon impacts have more chances to kill you in one hit. Hence, this is also throwing up new problems: you rarily manage to make your way from one base to the other.
Btw: has anyone noticed the small improvements of v.1.30?
Plus: I really like the new icons (ok, you have to learn them - but they give you more info) and also the idea of collecting plaques. Maybe I'm not very pissed because my savedata remained intact. But after reading all this I swear to backup it next time
- The progress bar while loading the race is now a true progress bar (when it's full, it's done)
- In the main menu your online friends are listed (if you're already connected)
- Game result screens are more informative: overall points and all tracks of the tournament / podium of best three contenders
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